Void Princess: Difference between revisions

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| '''Angkor Hammer'''  
| '''Angkor Hammer'''  
All melee staff combos will now include the Angkor Hammer. This will extend the staff's melee range. This includes:
Adds the Angkor Hammer to all melee commands, extending their range. This change affects the following commands:  
*'''ZZZ''' and '''ZZ>Z'''
*{{CZ}}{{CZ}}{{CZ}}
*>>'''ZZ''' and >>'''ZX'''
*{{CZ}}{{CZ}}{{CRZ}}{{CZ}}
*^'''Z'''
*{{CDR}}{{CZ}}{{CZ}}
*{{CDR}}{{CZ}}{{CX}}
*{{CU}}{{CZ}}
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| [[Image:VPCombo1n.png]]  
| [[Image:VPCombo1n.png]]  
| '''Angkor Twirl'''  
| '''Angkor Twirl'''  
After doing 2 melee smacks, smash down with the Angkor Hammer, followed by spinning around in the air to continuously hit the enemies which ends by launching them away. The smash has a long hit stun.
After doing {{CZ}}{{CZ}}, smash down with the Angkor Hammer, followed by spinning around in the air to continuously hit the enemies which ends by launching them away. The smash has a long hit stun.
*''Post 06/26/2014 KR patch:''
**Changed to Physical Damage. Damage increased.
**Spinning Attack revamped allowing for full hits.
*''Post 01/28/2016 KR patch:''
**Fixed third hit damage not being applied.
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{{CZ}} 161% Phy. Damage <br>
{{CZ}} 161% Phy. Damage <br>
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| [[Image:VPCombo2n.png]]  
| [[Image:VPCombo2n.png]]  
| '''Gravity Ball'''  
| '''Gravity Ball'''  
Replace the original {{CDRU}}{{CX}} combo. Instead of firing a 2 fireball, now fires a single gravity ball which expands when hitting an enemy which launches instead of doing hitstun. Gravity balls can be reflected/absorbed.
Fires a single gravity ball downwards that launches enemies. Gravity balls can be reflected/absorbed.
*[[Aisha|Magician]]'s {{CDRU}}{{CX}}{{CX}} can no longer be performed.
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{{CDRU}}<br>
{{CDRU}}<br>
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| [[Image:VPCombo3.png]]  
| [[Image:VPCombo3.png]]  
| '''Evasive Plasma Ball'''
| '''Evasive Plasma Ball'''
Dashes behind enemies and release a plasma ball. The plasma ball can move forward slowly.
After doing {{CDR}}{{CX}}, fire a dark plasma ball. The plasma ball slowly moves forward before coming to a halt, inflicting hitstun for the first 5 hits.
*''Post 08/06/2015 KR patch:''
**New combo added.
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{{CDR}}<br>
{{CDR}}<br>
{{CX}} 324% Mag. Damage<br>
{{CX}} 324% Mag. Damage<br>
{{CX}} 136% Mag. Damage x9
{{CX}} 136% Mag. Damage x9 (5 MP)
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=== Updates ===
{{gap}}{{gap}}{{gap}}{{gap}}{{gap}}{{gap}}{{tt|06/26/2014 KR|{{*}}Changed the {{CRZ}} in {{CZ}}{{CZ}}{{CRZ}}{{CZ}} to Physical Damage and increased its damage. Final {{CZ}} lifts less so it can get full hits in.|text-align=left}} •
{{tt|08/06/2015 KR|{{*}}Added new {{CDR}}{{CX}}{{CX}} combo.|text-align=left}} •
{{tt|01/28/2016 KR|{{*}}Fixed the {{CRZ}} in {{CZ}}{{CZ}}{{CRZ}}{{CZ}} not dealing any damage.|text-align=left}}
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