Soul Sigil: Difference between revisions

(→‎{{PvE}}: Confirmed with Haunting Spirit, same decrease.)
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*Spirit Bodies are launched approximately once every 0.72 seconds - 6 hits from one Sigil in a party, 10 hits when alone.
*Spirit Bodies are launched approximately once every 0.72 seconds - 6 hits from one Sigil in a party, 10 hits when alone.
*While the increased duration is meant to offset the lack of party member to receive a second Sigil, it is still more effective in a party.
*While the increased duration is meant to offset the lack of party member to receive a second Sigil, it is still more effective in a party.
**When alone, the total damage of this skill is 1,998% Magical Damage on a single target. (This includes casting damage)
**When alone, the total damage of this skill is 2,007% (864% in PvP) Magical Damage on a single target. (This includes casting damage)
**When in a party, the total damage of this skill is 2,362% Magical Damage on a single target. (This includes casting damage)
**When in a party, the total damage of this skill is 2,373% (1,020% in PvP) Magical Damage on a single target. (This includes casting damage)
*The Sigil is considered a buff and can be extended by [[Tribute]]. This increase only applies to your own Sigil in a party, however. It will not affect the duration of the Sigil on one of your party members.
*The Sigil is considered a buff and can be extended by [[Tribute]]. This increase only applies to your own Sigil in a party, however. It will not affect the duration of the Sigil on one of your party members.
**Because it's an Active and can thus generate Souls, this skill will always last at least 6 seconds (8.5 seconds when alone) due to this passive, assuming it always has a target to hit.
**Because it's an Active and can thus generate Souls, this skill will always last at least 6 seconds (8.5 seconds when alone) due to this passive, assuming it always has a target to hit.
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