Triple Geyser: Difference between revisions
→Tips and Details
(You can't even land the full skill in destruction with 0 Spec B...) |
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== Tips and Details == | == Tips and Details == | ||
*While the '''Fire Pillars''' all share one damaging hitbox, the | *While the '''Fire Pillars''' all share one damaging hitbox, the hit count is still based on enemy size and position, a trait it shares with [[Supreme Punishment]] and [[Rain of Chaos]]. | ||
**The | **The hit count caps at 15 hits even on the largest targets but can be dealt to a medium-sized enemy as well, even though the positioning for this makes the first pillar visually "miss". | ||
**This skill launches enemies fairly high. Because of this, some of the hits may miss if they do not possess Super Armor. | **This skill launches enemies fairly high. Because of this, some of the hits may miss if they do not possess Super Armor. | ||
*'''[Enhanced] Triple Geyser''' does 9,180% (3,675% in PvP) Magical Damage, assuming all hits connect. With '''Heavy ''' it is capable of doing 12,852% (5,145% in PvP) Magical Damage. | *'''[Enhanced] Triple Geyser''' does 9,180% (3,675% in PvP) Magical Damage, assuming all hits connect. With '''Heavy''', it is capable of doing 12,852% (5,145% in PvP) Magical Damage. | ||
*The 3 geysers can separately turn left and right, depending on the direction the character is facing. | *The 3 geysers can separately turn left and right, depending on the direction the character is facing. | ||
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