Delayed Fire: Difference between revisions

→‎Tips and Details: Man this is a mess. It's not wrong mostly but it's clearly not been touched in a while and a bit incohesive. Still working on it...
(→‎Tips and Details: Man this is a mess. It's not wrong mostly but it's clearly not been touched in a while and a bit incohesive. Still working on it...)
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== Tips and Details ==
== Tips and Details ==
[[Image:DelayfireDebuff.png|right|thumb|Debuff Icon]]
[[Image:DelayfireDebuff.png|right|thumb|Debuff Icon]]
[[Image:NWActive2.png|right|thumb|When the skill is active, the icon changes to this.]]
*While active, Rena's hands will glow, and you cannot recharge MP by standing still.
<br>The initial twig shot from activating [[Delayed Fire]] will pierce up to two targets.
*[[Delayed Fire]]'s arrow can pierce up to two targets and hit up to 3 targets total.  
*Can potentially hit 3 targets total.
*Trap Skills affected by [[Delayed Fire]] include [[Explosive Trap]], [[Eldrasil's Fury]] (Only with 1 other Twig or Trap present), and [[Seed of Wrath]]
*<u>Only the initial shot</u> will do the damage written in the skill description.
<br><u>Twig Stacking</u>
<br>While active, Rena's hands will glow, and you cannot recharge MP by standing still.
*Any twigs fired into the ground with {{CDRU}}{{CX}} with [[Delayed Fire]] activated will stay on the ground for up to 15 seconds.
<br>Affected traps set after [[Delayed Fire]] is activated will not explode on contact.
*Enemies hit by either [[Delayed Fire]]'s arrow or a Twig from {{CX}} commands will gain 1 '''Delayed Fire''' debuff stack that lasts for 10 seconds.
<br>Pressing [[Delayed Fire]] again will deactivate it and detonate any traps that are affected by it.
**While both share the same debuff, the damage of the delayed explosion will be based on what added that specific debuff stack. If the first stack was from contact with '''Delayed Fire''''s arrow, and the 2nd and 3rd stack were from a Twig shot, the first stack's explosion will do '''Delayed Fire''''s damage, while the remaining two stacks' explosions will do the Twig's explosion damage.
<br>The following traps are affected by [[Delayed Fire]]:
**Up to 5 '''Delayed Fire''' debuff stacks and Twigs stuck in the ground can be present at any time.
*[[Explosive Trap]]
***While '''Delayed Fire''''s own arrow does not count towards the limit for twigs currently on the ground, the debuff stack provided by it ''does''.
*[[Eldrasil's Fury]] (Only when another trap or twig is set off together)
**If another Twig is fired, it will remove the oldest debuff stack present if there are no twigs stuck in the ground. Otherwise, it will detonate the oldest of those twigs first.
*[[Seed of Wrath]]
<br><u>Explosive Arrow (Twig) Stacking</u>
*Any twigs fired into the ground with {{CDRU}}{{CX}} with [[Delayed Fire]] activated will stay on the ground (duration of 15 seconds), which can be remote detonated by using the Active again.  
**The earliest twig will explode if twigs are placed after the 5th.
*When active, Twig shots from [[Night Watcher]]'s combo can also stack up on any target.
*The max number of twigs present is 5 (excluding the initial shot), whether they are on the ground or on targets.
*All players can see the debuff, but only you will be able to see the number of stacks.
*All players can see the debuff, but only you will be able to see the number of stacks.
*Stack duration is 10 seconds.
*The delayed explosions still deal hitstun, allowing you to catch enemies in the air after a launching attack.
*[[Delayed Fire]] explosions are fast enough to catch a knockdown if activated while the opponent is in mid-air.
<br><u>Trap Multiplier</u>
<br><u>Trap Multiplier</u>
<br>When more than 1 trap is detonated by Delayed Fire, the traps detonated will gain additional damage based on the number of traps detonated.  
<br>When more than 1 trap is detonated by Delayed Fire, the traps detonated will gain additional damage based on the number of traps detonated.  
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