Night Watcher: Difference between revisions
→Additional Combos
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| '''Sword Switch''' | | '''Sword Switch''' | ||
After doing {{CZ}}, continue the combo with 3 Erendil swings. The last hit knocks enemies away. This combo is slower but has a higher damage output compared to [[Trapping Ranger#Additional Combos|Trapping Ranger's Erendil Combo]]. | After doing {{CZ}}, continue the combo with 3 Erendil swings. The last hit knocks enemies away. This combo is slower but has a higher damage output compared to [[Trapping Ranger#Additional Combos|Trapping Ranger's Erendil Combo]]. | ||
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{{CZ}} 163% Phy. Damage <br> | {{CZ}} 163% Phy. Damage <br> | ||
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*Can be looped to run forward faster: {{CDR}}[pause]{{CR}}[pause]{{CR}} and repeat. Alternatively, the covered distance can be further boosted: {{CDR}}[pause]{{CR}}{{CU}}{{CDR}}[pause]{{CR}}{{CU}} and repeat. | *Can be looped to run forward faster: {{CDR}}[pause]{{CR}}[pause]{{CR}} and repeat. Alternatively, the covered distance can be further boosted: {{CDR}}[pause]{{CR}}{{CU}}{{CDR}}[pause]{{CR}}{{CU}} and repeat. | ||
*Fun fact: When doing the second dash, if Rena doesn't jump, she will sprint forward and almost fall. | *Fun fact: When doing the second dash, if Rena doesn't jump, she will sprint forward and almost fall. | ||
*Rena can enter a double jump by pressing {{CU}} a second time. | |||
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{{CDR}}'''Pause'''{{CR}}{{CU}}<br> | {{CDR}}'''Pause'''{{CR}}{{CU}}<br> |