Sword Fall: Difference between revisions

159 bytes added ,  25 February 2018
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== Tips and Details ==
== Tips and Details ==
*'''[Enhanced] Sword Fall''' can deal a total of 4,240% (1,690% in PvP) Physical Damage. With '''Heavy''' it can deal a total of 5,936% (2,366% in PvP) Physical Damage.
*'''[Enhanced] Sword Fall''' can deal a total of 4,240% (1,690% in PvP) Physical Damage assuming all swords connect. With '''Heavy''' it can deal a total of 5,936% (2,366% in PvP) Physical Damage.
*Conwells can hit a single small target, assuming they do not possess Super Armor.
*The Conwells' do not push targets enough to ensure most hits connect. While all 10 swords at '''[Enhanced]''' can hit one small target, this requires some very precise positioning. It is rather easy to hit all swords on larger targets however.
*The Conwells' hitbox begins once they start traveling forward.
*The Conwells' hitbox begins once they start traveling forward, making it effective against enemies above you as well.
*The swords will stop once they reach a platform, though they will still fly through them (and off the map if it's a wall) when used too close to them.
*'''Sword Fall''' does not follow map curves, so some swords may travel off the map if used on them.
*You can move before the skill finishes, about after the 5th Conwell hits the ground.
*You can move before the skill finishes, about after the 5th Conwell hits the ground.
*This skill is very effective on straight maps.
*There is a bug in PvP where the swords sometimes disappear and deal no damage to the enemy.
*Beware that '''Sword Fall''' does not curve, causing some of the swords to go off the map and miss
**They can also fall off when used directly against a wall, even with an elevated platform on top.
*There is a slight bug where if you cast the skill in PvP, the swords sometimes disappear and deal no damage to the enemy.
*This skill is effective against enemies above or below you.  
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