Sword Fall: Difference between revisions
→Tips and Details
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== Tips and Details == | == Tips and Details == | ||
*'''[Enhanced] Sword Fall''' can deal a total of 4,240% (1,690% in PvP) Physical Damage assuming all swords connect. With '''Heavy''' it can deal | *'''[Enhanced] Sword Fall''' can deal a total of 4,240% (1,690% in PvP) Physical Damage, assuming all swords connect. With '''Heavy''', it can deal up to 5,936% (2,366% in PvP) Physical Damage. | ||
*The Conwells | *The Conwells do not push targets enough to ensure that most hits connect. While all 10 swords at '''[Enhanced]''' can hit one small target, this requires some very precise positioning. It is rather easy to hit all swords on larger targets, however. | ||
*The Conwells' hitbox | *The Conwells' hitbox begin once they start traveling forward, making it effective against enemies above you as well. | ||
*The swords will stop once they reach a platform, though they will still fly through them (and off the map if it's a wall) when used too close to them. | *The swords will stop once they reach a platform, though they will still fly through them (and off the map if it's a wall) when used too close to them. | ||
*'''Sword Fall''' does not follow map curves, so some swords may travel off the map if used on them. | *'''Sword Fall''' does not follow map curves, so some swords may travel off the map if used on them. |