Sword Fall/ModA: Difference between revisions

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*'''[Mod] Sword Fall''' can deal a total of 3,832% (1,532% in PvP) Physical Damage. With '''Heavy''', it can deal a total of 5,364.8% (2,144.8% in PvP) Physical Damage.
*'''[Mod] Sword Fall''' can deal a total of 3,832% (1,532% in PvP) Physical Damage. With '''Heavy''', it can deal a total of 5,364.8% (2,144.8% in PvP) Physical Damage.
*It is much easier to land full hits on enemies with this version due to the lower number of swords, though you do have to back up quite a bit since the swords are summoned very far in front.
*It is much easier to land full hits on enemies with this version due to the lower number of swords, though you do have to back up quite a bit since the swords are summoned very far in front.
*This skill synergizes really well with [[Immortal]]'s new {{CDR}}{{CX}}{{CZ}}{{CX}} combo, which has too much end lag for most other skills to catch the enemy pushed away by the final {{CX}}, pushing enemies right back to you for further combos.
*This skill synergizes really well with [[Immortal]]'s new {{CDR}}{{CX}}{{CZ}}{{CX}} combo (which has too much end lag for most other skills to catch the enemy pushed away by the final {{CX}}), pushing enemies right back to you for further combos.
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