Junk Break: Difference between revisions

193 bytes added ,  15 December 2012
(ಠ_ರೃ I'm pretty sure this is inappropriate)
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*Junk Break can be regarded as a desperation skill - having a quick output to finish the enemy off or unparalleled DPS against mobs where Iron Scraps and Generate Black Hole fail. It is generally too situational and faces low deployment. It looks cool though.
*Junk Break can be regarded as a desperation skill - having a quick output to finish the enemy off or unparalleled DPS against mobs where Iron Scraps and Generate Black Hole fail. It is generally too situational and faces low deployment. It looks cool though.
*In PVP, Junk Break will eat away at an enemy's health as it cannot be escaped from (only mana broken) once you are caught in it. However, the move costs a ton of MP and has low range, making it one of the more extremely risky moves.
*In PVP, Junk Break will eat away at an enemy's health as it cannot be escaped from (only mana broken) once you are caught in it. However, the move costs a ton of MP and has low range, making it one of the more extremely risky moves.
*''Post KR Dec. 13 2012 patch:''
**Base damage changed.
**After Junk Break is activated, the opponent will fall more quickly.
**During Awakening, Junk Break will now speed up and do more hits.


{{CESkills}}
{{CESkills}}
[[Category:Code Exotic Skills]]
[[Category:Code Exotic Skills]]
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