Sharpshooter Syndrome: Difference between revisions
→Tips and Details
Gameboy224 (talk | contribs) No edit summary |
Gameboy224 (talk | contribs) |
||
Line 83: | Line 83: | ||
**Party members have to be within the skill's range to be affected by the buff. | **Party members have to be within the skill's range to be affected by the buff. | ||
**However, the buff seems to have its own spherical hitbox, making it possible to buff teammates below you. | **However, the buff seems to have its own spherical hitbox, making it possible to buff teammates below you. | ||
*'''[Enhanced] Sharpshooter Syndrome''' can deal a total of | *'''[Enhanced] Sharpshooter Syndrome''' can deal a total of {{formatnum:{{#expr: 561*7}}}}% ({{formatnum:{{#expr: 106*7}}}}% in PvP) Magical Damage. | ||
*Oddly, it appears that all of [[Deadly Chaser]]'s bullet combos except {{CDR}}{{CZ}}{{CX}}{{CConX}} and {{CZ}}{{CZ}}{{CX}}{{CX}} have approximately double the displayed Headshot chance (or alternatively, said combos have a smaller chance). | *Oddly, it appears that all of [[Deadly Chaser]]'s bullet combos except {{CDR}}{{CZ}}{{CX}}{{CConX}} and {{CZ}}{{CZ}}{{CX}}{{CX}} have approximately double the displayed Headshot chance (or alternatively, said combos have a smaller chance). | ||
*If the skill is canceled by being attacked as you activate the skill, the aura will randomly be released at a delay, dealing damage but will not provide the buff. | *If the skill is canceled by being attacked as you activate the skill, the aura will randomly be released at a delay, dealing damage but will not provide the buff. |