Counter Switch: Difference between revisions
no edit summary
Gameboy224 (talk | contribs) No edit summary |
No edit summary |
||
Line 87: | Line 87: | ||
*'''Counter Switch''' counters all forms of attacks that hit from in front of Ara in some form. | *'''Counter Switch''' counters all forms of attacks that hit from in front of Ara in some form. | ||
**Melee attacks and projectiles that can be both countered and reflected (ex : [[Aisha]]'s Fireball) will create delay then cause Ara to move behind the opponent and strike once from behind. | **Melee attacks and projectiles that can be both countered and reflected (ex : [[Aisha]]'s Fireball) will create delay then cause Ara to move behind the opponent and strike once from behind. | ||
**Non-melee attacks and projectiles that can be reflected but cannot be countered (ex : [[Battle Magician]]/[[Dimension Witch]]'s starball) will cause Ara to back flip away from the attack and | **Non-melee attacks and projectiles that can be reflected but cannot be countered (ex : [[Battle Magician]]/[[Dimension Witch]]'s starball) will cause Ara to back flip away from the attack and in superarmor. | ||
**There are exceptions: [[Veteran Commander]]'s flame trails after firing in basic combo are considered melee. | **There are exceptions: [[Veteran Commander]]'s flame trails after firing in basic combo are considered melee. | ||
<br> | <br> |