Mobile Shelling: Difference between revisions

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== Tips and Details ==
== Tips and Details ==
*One red cannonball is loaded for every Siege Shelling shots fired; no target is required.
*One red cannonball is loaded for every Siege Shelling shots fired; no target is required.
*Red missiles are stronger, have longer range, and bigger explosions, but have a significantly lower firing rate.
*Red missiles have longer range, larger explosions, and a significantly lower firing rate.
**As of the 04/18/2018 (NA) Patch, '''Mobile Shelling''' shots are weaker than '''Siege Shelling''' shots.  
*The missiles pierce twice and explode after traveling a set distance or hitting a third target.  
*The missiles pierce twice and explode after traveling a set distance or hitting a third target.  
**An explosion will result from each hit, allowing the skill to hit each target up to 3 times.
**An explosion will result from each hit, allowing the skill to hit each target up to 3 times.
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