Impact Detonation/ModA: Difference between revisions

no edit summary
No edit summary
No edit summary
Line 62: Line 62:
*The portals always deal 13 hits regardless of the amount of ammo used. Instead of a decreased number of hits, having less ammo will produce fewer portals, with 1 ammo producing a single portal right in front of you that hits 13 times.
*The portals always deal 13 hits regardless of the amount of ammo used. Instead of a decreased number of hits, having less ammo will produce fewer portals, with 1 ammo producing a single portal right in front of you that hits 13 times.
*The hitbox between each of the portals is unified. Firing more than one portal on a large boss for example will still only deal 13 hits.
*The hitbox between each of the portals is unified. Firing more than one portal on a large boss for example will still only deal 13 hits.
<br>
*"[Mod] Impact Detonation"'s large hitbox is capable of hitting opponents suspended in the air with Kinetic Bombardment if they were lifted off of the ground.
*"[Mod] Impact Detonation"'s large hitbox is capable of hitting opponents suspended in the air with Kinetic Bombardment if they were lifted off of the ground.
*Unlike normal Impact Detonation, "[Mod] Impact Detonation" does not slow down or pause the opponent's manabreak charge.
*Unlike normal Impact Detonation, "[Mod] Impact Detonation" does not slow down or pause the opponent's manabreak charge.
22

edits