Dark Crescent/ModA: Difference between revisions
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__NOTOC__{{DISPLAYTITLE:Dark Crescent}}{{Languages|Dark Crescent (Force)}} | __NOTOC__{{DISPLAYTITLE:Dark Crescent}}{{Languages|Dark Crescent (Force)}} | ||
<div style="float: right;">{{#ev:youtube| | <div style="float: right;">{{#ev:youtube|BWIdesS0v-k|300}}</div> | ||
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | ||
|- | |- | ||
| {{Force|LuCielSkill15.png}} | | {{Force|LuCielSkill15.png}} | ||
| {{SkillType|SA|T}}<br>{{SkillType|M}} | | {{SkillType|SA|T}}<br>{{SkillType|M}} Slash enemies and fire demonic energy forwards. (Can also be activated midair.) If it is activated as a chain skill, teleport the attacker to the nearest attacked enemy and attack. | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | |- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | ||
! Level Required !! | ! Level Required !! Demonic Aura (Physical) !! Max Hits !! CP Gain !! MP Usage !! Cooldown | ||
|- | |- | ||
| align="left" | 99 || 301% || | | align="left" | 99 || 301% || 11 || 2 CP || 100 MP || 7 Seconds | ||
|} | |} | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | |- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | ||
! Level Required !! | ! Level Required !! Demonic Aura (Physical) | ||
|- | |- | ||
| align="left" | 99 || 119% | | align="left" | 99 || 119% | ||
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| {{SkillText|Light|80}} || 80 MP || {{SkillText|Gigantic|130}} | | {{SkillText|Light|80}} || 80 MP || {{SkillText|Gigantic|130}} | ||
|} | |} | ||
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== Tips and Details == | |||
*The skill does push targets at the same rate it travels, ensuring that non-stationary targets receive full damage. | |||
<br> | <br> | ||