Artillery Strike - Quantum Ballista/ModA: Difference between revisions
Artillery Strike - Quantum Ballista/ModA (view source)
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*Unlike its regular variant, this Skill has automatic lock-on, smaller blast radius and cannot be delayed or lock-onto enemies behind Chung. | *Unlike its regular variant, this Skill has automatic lock-on, smaller blast radius and cannot be delayed or lock-onto enemies behind Chung. | ||
**The Skill Freeze lingers enough for most of the shells to collide, unlike its regular variant. | **The Skill Freeze lingers enough for most of the shells to collide, unlike its regular variant. | ||
*The Skill's lock-on range seems to be that of a cube, from where Chung is standing: Frontal range is roughly 2 screens, Vertical range is about 5 platforms and | *The Skill's lock-on range seems to be that of a cube, '''from where Chung is standing''': Frontal range is roughly 2 screens, Vertical range is about 5 platforms and Depth range is estimated to be that of the distance in the branching paths in the last pre-Boss room in [[11-6|Forgotten Elrian Sanctum]]. | ||
*The lock-on reticle is only indicative of the targeted enemy, '''NOT''' where a missile is going to land. | *The lock-on reticle is only indicative of the targeted enemy, '''NOT''' where a missile is going to land. | ||
**As long as the target's missile hasn't started its descent, it will actively track its target's positioning, even if its behind or a huge distance away from Chung or the initial lock-on position. | **As long as the target's missile hasn't started its descent, it will actively track its target's positioning, even if its behind or a huge distance away from Chung or the initial lock-on position. |