Memorize: Difference between revisions

344 bytes added ,  26 December 2012
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Aisha is the only character in the game that can maintain a float from point to point. As she floats, it will use up some of her MP and leave behind a trail of light. To perform Aisha's levitation, simply press the {{CU}} two times. To perform Aisha's running levitation, press {{CL}} / {{CR}} twice, then press {{CU}} twice.
Aisha is the only character in the game that can maintain a float from point to point. As she floats, it will use up some of her MP and leave behind a trail of light. To perform Aisha's levitation, simply press the {{CU}} two times. To perform Aisha's running levitation, press {{CL}} / {{CR}} twice, then press {{CU}} twice.


 
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== Faster MP Regeneration ==
== Faster MP Regeneration ==
[[File:MPRegenA.png|right|thumb|200px|Aisha's MP Regeneration]]
[[File:MPRegenA.png|right|thumb|200px|Aisha's MP Regeneration]]
As Aisha's Fireballs require MP, Aisha can also regenerate MP by standing still. Her MP Regeneration is much faster than Rena's and can be executed more quickly too.
As Aisha's Fireballs require MP, Aisha can also regenerate MP by standing still. Her MP Regeneration is much faster than Rena's and can be executed more quickly too.


 
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== Fireball ==
== Fireball ==
[[File:Fireball.png|right|thumb|200px|Aisha's Fireball]]
[[File:Fireball.png|right|thumb|200px|Aisha's Fireball]]
Like Rena and Eve, pressing the {{CX}} button allows Aisha to fire a magical projectile. A fireball is much bigger than an arrow and it pierces 1 target, making it easier to hit with than an arrow. Aisha's fireballs will also inflict Burn onto the targets when they are hit.  
Like Rena and Eve, pressing the {{CX}} button allows Aisha to fire a magical projectile. A fireball is much bigger than an arrow and it pierces 1 target, making it easier to hit with than an arrow. Aisha's fireballs will also inflict Burn onto the targets when they are hit.  


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== Quick Recovery ==
Only [[Rena]] and Aisha have this feature. When getting hit in midair, they will land quickly on the ground, allowing them to escape combos. Continuous hits in midair will allow them to 'bounce around', making it hard to pinpoint where they will land.


 
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{{SpecialAbilities}}
{{SpecialAbilities}}
{{Guides}}
{{Guides}}
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