Nuclear/ModA: Difference between revisions

Line 55: Line 55:
== Tips and Details ==
== Tips and Details ==
*'''[Mod] Nuclear''' can deal up to {{formatnum:{{#expr: 770 + 223*30}}}}% ({{formatnum:{{#expr: 248 + 64*30}}}}% in PvP) Magical Damage. With '''Heavy''', it can deal up to {{formatnum:{{#expr: (770 + 223*30)*1.4}}}}% ({{formatnum:{{#expr: (248 + 64*30)*1.4}}}}% in PvP) Magical Damage.
*'''[Mod] Nuclear''' can deal up to {{formatnum:{{#expr: 770 + 223*30}}}}% ({{formatnum:{{#expr: 248 + 64*30}}}}% in PvP) Magical Damage. With '''Heavy''', it can deal up to {{formatnum:{{#expr: (770 + 223*30)*1.4}}}}% ({{formatnum:{{#expr: (248 + 64*30)*1.4}}}}% in PvP) Magical Damage.
**The '''Nuclear Fallout''' will burn up to 10% of target's max HP.
**The '''Nuclear Fallout''' will burn up to 10% of target's max HP. Became only skill in this game that dealing damage scale from max HP.
*This skill can be very useful to kill boss with very high amount of HP like in Guild Dungeon or Elrianode & Vanimir bosses. Using skill 10 times can guaruntee to kill every enemy that can be debuffed. Regardless your gear setup.
**Thus, Light trait prefer than Heavy for less cooldown. Focus on using skill as much as possible to burn enemy HP.
 
<br>
<br>


204

edits