Nuclear/ModA: Difference between revisions

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Text replacement - "Vanimir" to "Varnimyr"
m (Text replacement - "Vanimir" to "Varnimyr")
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*'''[Mod] Nuclear''' can deal up to {{formatnum:{{#expr: 770 + 223*30}}}}% ({{formatnum:{{#expr: 248 + 64*30}}}}% in PvP) Magical Damage. With '''Heavy''', it can deal up to {{formatnum:{{#expr: (770 + 223*30)*1.4}}}}% ({{formatnum:{{#expr: (248 + 64*30)*1.4}}}}% in PvP) Magical Damage.
*'''[Mod] Nuclear''' can deal up to {{formatnum:{{#expr: 770 + 223*30}}}}% ({{formatnum:{{#expr: 248 + 64*30}}}}% in PvP) Magical Damage. With '''Heavy''', it can deal up to {{formatnum:{{#expr: (770 + 223*30)*1.4}}}}% ({{formatnum:{{#expr: (248 + 64*30)*1.4}}}}% in PvP) Magical Damage.
**The '''Nuclear Fallout''' can burn up to 10% of target's max HP.
**The '''Nuclear Fallout''' can burn up to 10% of target's max HP.
*This skill is very useful against any boss with high amounts of HP, such as those in [[Elrianode]], [[Vanimir]], or [[Guild Expedition]], as long as they can be affected by debuffs.
*This skill is very useful against any boss with high amounts of HP, such as those in [[Elrianode]], [[Varnimyr]], or [[Guild Expedition]], as long as they can be affected by debuffs.
**Due to this, it is recommended not to take the '''Heavy''' trait for this skill because the increased cooldown will reduce the number of times this skill can be used over a period of time.  
**Due to this, it is recommended not to take the '''Heavy''' trait for this skill because the increased cooldown will reduce the number of times this skill can be used over a period of time.  
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