Sword Fall: Difference between revisions
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== Skill Information == | == Skill Information == | ||
=== {{PvE}} === | === {{PvE}} === | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
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== Tips and Details == | == Tips and Details == | ||
*'''[Enhanced] Sword Fall''' can deal a total of {{formatnum:{{#expr: | *'''[Enhanced] Sword Fall''' can deal a total of {{formatnum:{{#expr: 678*10}}}}% ({{formatnum:{{#expr: 244*10}}}}% in PvP) Physical Damage, assuming all swords connect. With '''Heavy''', it can deal up to {{formatnum:{{#expr: (678*10)*1.4}}}}% ({{formatnum:{{#expr: (244*10)*1.4}}}}% in PvP) Physical Damage. | ||
*The Conwells do not push targets enough to ensure that most hits connect. While all 10 swords at '''[Enhanced]''' can hit one small target, this requires some very precise positioning. It is rather easy to hit all swords on larger targets, however. | *The Conwells do not push targets enough to ensure that most hits connect. While all 10 swords at '''[Enhanced]''' can hit one small target, this requires some very precise positioning. It is rather easy to hit all swords on larger targets, however. | ||
*The Conwells' hitbox begin once they start traveling forward, making it effective against enemies above you as well. | *The Conwells' hitbox begin once they start traveling forward, making it effective against enemies above you as well. | ||
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*04/05/2018 (KR) / 04/18/2018 (NA) | *04/05/2018 (KR) / 04/18/2018 (NA) | ||
**Damage increased. | **Damage increased. | ||
*06/28/2018 KR | *06/28/2018 (KR) / 07/11/2018 (NA) | ||
**Damage increased. | **Damage increased. | ||
<br> | <br> |