Forsaken Spirit Asylum: Difference between revisions

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| '''Hati''' - A red lion like creature that resides in the demon realm.
| '''Hati''' - A red lion like creature that resides in the demon realm.
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*'''Ram:''' Dash forwards into targets.
*'''Pounce:''' Leap forwards, and pounce on targets.
*'''Warp Pounce:''' Teleport and pounce on targets.
*'''Howl Aura:''' Their howls will release a red field aura.
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|[[File:Dunno.png|60px]]
|[[File:Dunno.png|60px]]
| '''Mata''' - A red wolf like creature that resides in the demon realm.
| '''Mata''' - A red wolf like creature that resides in the demon realm.
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*'''Charge:'''  Perform a quick charge forwards.
*'''Jump Dive:''' Jump forwards into the air then dive straight down in a shockwave.
*'''Tail Whip:''' Spin in a circle, swiping targets with its tail.
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|[[File:Dunno.png|60px]]
|[[File:Dunno.png|60px]]
| '''Morphle''' - A insect creature that is able to emit balls of light.
| '''Morphle''' - A insect creature that is able to emit balls of light.
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*'''Orb Generate:''' Create an orb or light that stays in place.
*'''Orb Launch:''' Create an orb of light that slowly travels forwards.
*'''Heal:''' It can heal itself.
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|[[File:Dunno.png|60px]]
|[[File:Dunno.png|60px]]
| '''Nyor''' - A anthropomorphic moth creature that excels in physical combat.
| '''Nyor''' - A anthropomorphic moth creature that excels in physical combat.
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*'''Rushing Uppercut:''' Rush forwards then perform a jab and uppercut.
*'''Backwards Dive Kick:''' Blink behind targets and perform a dive kick with a shockwave.
*'''Stop:''' It can temporary render itself invincible but immobile.
*'''Heal:''' It can heal itself.
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|[[File:Dunno.png|60px]]
|[[File:Dunno.png|60px]]
| '''Ino Nephilim''' - Smaller white version of Dark Nephilim.
| '''Ino Nephilim''' - Smaller white version of Dark Nephilim.
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*'''Shards of Darkness:''' Howl to the sky and cause several shards to fall and strike the ground.
*'''Ground Prism:''' Strike the ground and cause a field of hexagons to appear in front of it that deal damage.
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| Obstacle=<span style="display:none">{{</span>
| Obstacle=<span style="display:none">{{</span>
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| '''Nephilim Lord''' - The greatest of the Nephilims. A giant white advanced Nephilim. The beast raises from the background and rests on the platforms.
| '''Nephilim Lord''' - The greatest of the Nephilims. A giant white advanced Nephilim. The beast raises from the background and rests on the platforms.
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*'''Sweeping Laser:''' Fires its mouth laser downwards towards the ground and slowly drag it across the middle area of the map.
*'''Ground Prism:''' Slam the ground and cause a field of hexagons to appear on the lowest floor that will deal damage. Nephilim Lord can perform this attack with either arm or both at once.
*'''Shards of Darkness:''' Two large shards will drop from the sky on the outer part of the map.
*'''Vortex Beam:''' Fire its laser straight forwards, this beam will have a suction force which will drag players into the laser.
*'''Explosive Orb:''' He will howl into the air and cause an orb to appear around a player, it will slowly follow the player before exploding after a few seconds.
*'''Counter Sigil:''' Nephilim Lord's weak points may sometime be replaced with a yellow star sigil, if the sigil is destroyed, it will explode.
'''Note:'''
*Nephilim Lord can only be harmed if the sigils on his hands and chest are attacked. If there are no sigils, that part cannot be harmed.
**There will either be the hexagonal red sigil which is his primary weak point, but there may also be the yellow star sigil which will explode upon being hit enough.
**Each sigil has a certain amount of HP and will disappear permanently if enough damage is dealt to each point.
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| BDrop={{:12-4Bdrop1}}
| BDrop={{:12-4Bdrop1}}
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