Master of Infinity: Difference between revisions

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| [[Image:ISTrans5.png]]
| [[Image:ISTrans5.png]]
| {{SkillType|P}} Becomes immune to status effects for certain time when [[Iron Body]] activates, Command/Active attacks cuts target's tendon so they can't run.
| {{SkillType|P}} [[Iron Body]] will now add status effect immunity and for 5 sec. all command attacks/Active skills will prevent enemies from dashing. (Effective after Iron Body is gone)
The MP burn from [[Brutal Slayer]] will now be absorbed, and [[Infinite: Flurry]]'s MP consumption will greatly decrease while inside the skill effects of [[Infinite Chaser]].


MP burned with [[Brutal Slayer]] gets added to MP.
Can use '[[Infinite: Flurry]]' with much less MP and cooldown within '[[Infinite Chaser]]'s sword storm range.
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| align="left" | 1 || 90 || 3 Seconds || 5 Seconds || 3 Seconds || -50% || 2 Seconds
| align="left" | 1 || 90 || 3 Seconds || 5 Seconds || 3 Seconds || -50% || 2 Seconds
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== Tips and Details ==
*The first effect's ending is slightly misleading, as it refers to the status effect on the enemy, not the bonuses from the passive itself.
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