Gun Guard/ModA: Difference between revisions

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| {{Force|CRActive7.png}}
| {{Force|CRActive7.png}}
| {{SkillType|A}}<br>{{SkillType|M}} Block an incoming attack. If you're hit from the front , counter with [ [[Bloody Chain]] ].
| {{SkillType|A}}<br>{{SkillType|M}} Dodge incoming attacks and returns damage received. Gun Guard will be released when attacked from the back.
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| {{SkillText|Gun Guard A}}
| <font color="FFCC00">'''Gun Guard'''</font>
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*Hold [Skill Key] to consume 10 ECP and maintain Gun Guard.
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<font color="FFCC00">'''Front Counter'''</font>
| {{SkillText|Gun Guard B}}
*When hit from the front, 100% chance to activate [ [[Bloody Chain]] ] (10 seconds cooldown)
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rose}}"
|- style="background:{{ColorSel|CharLight|Rose}}"
! rowspan=2 | Level Required !! rowspan=2 | Damage (Physical) !! colspan=3 | Counter Attack !! rowspan=2 | ECP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Level Required !! rowspan=2 | Counterattack (Physical) !! colspan=3 | Withdraw Chainblade !! rowspan=2 | ECP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Rose}}"
|- style="background:{{ColorSel|CharLight|Rose}}"
! Activation Chance !! Damage (Physical) !! Cooldown
! Activation Chance !! Damage (Physical) !! Cooldown
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rose}}"
|- style="background:{{ColorSel|CharLight|Rose}}"
! rowspan=2 | Level Required !! rowspan=2 | Damage (Physical) !! Counter Attack
! rowspan=2 | Level Required !! rowspan=2 | Counterattack (Physical) !! Withdraw Chainblade
|- style="background:{{ColorSel|CharLight|Rose}}"
|- style="background:{{ColorSel|CharLight|Rose}}"
! Damage (Physical)
! Damage (Physical)
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