Immersed in Nature: Difference between revisions

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== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rena}}"
|- style="background:{{ColorSel|CharLight|Rena}}"
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|-
|-
| align="left" | 1 || 99 || 15 seconds || 30 Seconds || 45 Seconds
| align="left" | 1 || 99 || 15 seconds || 30 Seconds || 45 Seconds
|}
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== Skill Information (KR) ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rena}}"
! rowspan=3 | Skill Level !! rowspan=3 | Level Required !! colspan=6 | Immersed in Nature
|- style="background:{{ColorSel|CharLight|Rena}}"
! rowspan=2 | Critical Increase !! rowspan=2 | Maximize Increase !! rowspan=2 | Defense Increase !! colspan=3 | Duration Upon Awakening with:
|- style="background:{{ColorSel|CharLight|Rena}}"
! 1 orb !! 2 orbs !! 3 orbs
|-
| align="left" | 1 || 99 || 15% || 15% || 20% || 15 seconds || 30 Seconds || 45 Seconds
|}
=== {{PvP}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rena}}"
! rowspan=3 | Skill Level !! rowspan=3 | Level Required !! colspan=6 | Immersed in Nature
|- style="background:{{ColorSel|CharLight|Rena}}"
! rowspan=2 | Critical Increase !! rowspan=2 | Maximize Increase !! rowspan=2 | Defense Increase !! colspan=3 | Duration Upon Awakening with:
|- style="background:{{ColorSel|CharLight|Rena}}"
! 1 orb !! 2 orbs !! 3 orbs
|-
| align="left" | 1 || 99 || 0% || 0% || 0% || 15 seconds || 30 Seconds || 45 Seconds
|}
|}
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*When using a special active skill, the double attack will '''only apply to the NS orbs that detonate during the attack.''' Any hits dealt by the special active its self will not be affected by this passive.
*When using a special active skill, the double attack will '''only apply to the NS orbs that detonate during the attack.''' Any hits dealt by the special active its self will not be affected by this passive.
**For example, if Gyro Kick is used with this passive in PvP, Gyro Kick will deal 1 hit, and the level 2 NS detonation will activate twice as a double hit, for a total of 3 hits (instead of the usual 2 hits).
**For example, if Gyro Kick is used with this passive in PvP, Gyro Kick will deal 1 hit, and the level 2 NS detonation will activate twice as a double hit, for a total of 3 hits (instead of the usual 2 hits).
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== Updates ==
*09/20/2018 (KR)
**PvE Critical Chance, Maximize, and Defense Increase effect added.
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