Crimson Cradle of Flames: Difference between revisions

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|[[File:Raid_Grey_Thorns.png|60px]]
|[[File:Raid_Grey_Thorns.png|60px]]
| '''Grey Thorns''' - Thorns that can only be destroyed using combos.
| '''Grey Thorns''' - Thorns that can only be destroyed using combos or actives.
*These will be healed if you attack them with the Ember of Retribution debuff.
*These will be healed if you attack them with the Ember of Retribution debuff.
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|-
|[[File:Raid_Red_Thorns.png|60px]]
|[[File:Raid_Red_Thorns.png|60px]]
| '''Red Thorns''' - Thorns that can only be destroyed using skills.
| '''Red Thorns''' - Thorns that can only be destroyed using special actives.
*These will be healed if you attack them with the Ember of Retribution debuff.
*These will be healed if you attack them with the Ember of Retribution debuff.
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| '''Malice''' - A dark colossus made out of volcanic rock by a corrupted Rosso, reawakened by the remnant of the Red Eye. The beam will petrify players.
| '''Malice''' - A dark colossus made out of volcanic rock by a corrupted Rosso, reawakened by the remnant of the Red Eye. The beam will petrify players.
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*'''Laser Vison:''' Raise its head and fire a beam out of its eye, dragging it across the map. The beam will petrify players for a period of time.
*'''Laser Vison:''' Raise its head as a blue sigil shines on an eye, firing a beam out of its eye, dragging it across the map. The beam will petrify players for a period of time.
*'''Orbs of Chaos:''' Malice raises its arms and summon many orbs to slowly raise upwards. These orbs will deal damage depending on their size, maneuver around the orbs to avoid taking damage.
*'''<font color=red>Orbs of Chaos:</font>''' Malice places its hands at the sides and summon many orbs to slowly raise upwards. These orbs will deal damage depending on their size, maneuver around the orbs to avoid taking damage.
**Malice can still be damage during this phase by homing attacks.
**Malice can still be damage during this phase by homing attacks.
*'''Destruction Smash:''' The boss will laugh before slamming its arms into the stage. This attack will then cause Thorn Pillars to raise out of the ground, indicated by a red light. These pillars are especially notable since they destroy segments of the stage itself, making the battle increasingly harder.
*'''<font color=red>Destruction Smash</font>:''' The boss will laugh before slamming its arms into the stage. This attack will then cause Thorn Pillars to raise out of the ground, indicated by a red light. These pillars are especially notable since they destroy segments of the stage itself, making the battle increasingly harder.
'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.'''''
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|[[File:12-7-2_boss.png|60px]]
|[[File:12-7-2_boss.png|60px]]
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*'''Vertical Swing:''' The Lonely will swing itself vertically towards the camera. Leaves behinds a flame trail which will inflict the Ember of Combustion/Retribution debuff.
*'''Vertical Swing:''' The Lonely will swing itself vertically towards the camera. Leaves behinds a flame trail which will inflict the Ember of Combustion/Retribution debuff.
*'''Horizontal Swing:''' The Lonely will swing itself horizontally towards the camera. Leaves behinds a flame trail which will inflict the Ember of Combustion/Retribution debuff.
*'''Horizontal Swing:''' The Lonely will swing itself horizontally towards the camera. Leaves behinds a flame trail which will inflict the Ember of Combustion/Retribution debuff.
*'''Reaper:''' Slash the scythe into the ground at a distance in front of it, then pull it inwards. Targets hit are not able to move for a period of time.
*'''Reaper:''' Slash a purple scythe into the ground at a distance in front of it, then pull it inwards. Targets hit are not able to move for a period of time.
*'''Land Breaker:''' Swing its scythe into the ground with a which area of effect. Upon pulling his scythe back, spikes will be left behind to act as an obstacle.
*'''Land Breaker:''' Swing a red scythe into the ground with a wide area of effect. Upon pulling his scythe back, spikes will be left behind to act as an obstacle.
**These spikes will self-destruct after a certain amount of time has passed.
**These spikes will self-destruct after a certain amount of time has passed.
*'''Fire Pillars:''' The screen will focus onto The Lonely in a cutscene, he'll then cause fire pillars to shoot out of the ground underneath certain players that last 3 seconds. These fire pillars will also destroy parts of the map, making battling increasingly difficult. He is completely invincible during this attack.
*'''<font color=red>Fire Pillars:</font>''' The screen will focus onto The Lonely in a cutscene, he'll then cause fire pillars to shoot out of the ground underneath certain players that last 3 seconds. These fire pillars will also destroy parts of the map, making battling increasingly difficult. He is completely invincible during this attack.
*'''Horizon Beams:''' A cutscene will player where The Lonely's eye will glow. Six rows of eye will appear, a black line will indicate which rows will have a laser fire, only one row is safe during this. The attack will fire four sets of lasers. These lasers will ignore invincibility frames.
*'''<font color=red>Horizon Beams</font>:''' A cutscene will player where The Lonely's eye will glow. Six rows of eye will appear, a black line will indicate which rows will have a laser fire, only one row is safe during this. The attack will fire four sets of lasers.
'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.'''''
 
'''Note:'''
'''Note:'''
*The Ember of Combustion/Retribution debuff will burn 5% HP per seconds.
*The Ember of Combustion/Retribution debuff will burn 5% HP per seconds.
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*'''Land Breaker:''' Swing its scythe into the ground with a which area of effect. Upon pulling his scythe back, spikes will be left behind to act as an obstacle.
*'''Land Breaker:''' Swing its scythe into the ground with a which area of effect. Upon pulling his scythe back, spikes will be left behind to act as an obstacle.
**These spikes will self-destruct after a certain amount of time has passed.
**These spikes will self-destruct after a certain amount of time has passed.
*'''Death Prison:''' The boss will imprison a player in a shell. If the shell is not destroyed within 20 seconds, the player is immediately killed.
*'''<font color=red>Death Prison:</font>''' The boss will imprison a player in a shell. If the shell is not destroyed within 20 seconds, the player is immediately killed.
**The shells are color coated much like the spikes, greys shells only take combo damage while red shells only take skill damage.
**The shells are color coated much like the spikes, greys shells only take combo/active damage while red shells only take special active damage.
**The number of players it can imprison in a given instance increases as its HP decreases.
**The number of players it can imprison in a given instance increases as its HP decreases.
**The prison will be healed if you attack them with the Ember of Retribution debuff.
**The prison will be healed if you attack them with the Ember of Retribution debuff.
*'''Thorn Pillars:''' The boss will move around the map before making Thorn Pillars to raise out of the ground, indicated by a red light. These pillars are especially notable since they destroy segments of the stage itself, making the battle increasingly harder.
*'''<font color=red>Thorn Pillars:</font>''' The boss will move around the map before making Thorn Pillars to raise out of the ground, indicated by a red light. These pillars are especially notable since they destroy segments of the stage itself, making the battle increasingly harder.
**'''The central platform however is immune to being destroyed. So stay in center as you can.'''
**'''The central platform however is immune to being destroyed. So stay in center as you can.'''
**Hitting the boss with this attack will cause him to be stunned for 2 seconds.
**Hitting the boss with this attack will cause him to be stunned for 2 seconds.
'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.'''''
'''Note:'''
'''Note:'''
*The Ember of Retribution debuff will burn 5% HP per seconds and heal fire enemies hit instead of harm them.
*The Ember of Retribution debuff will burn 5% HP per seconds and heal fire enemies hit instead of harm them.
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