Sword Fall: Difference between revisions
→Tips and Details
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== Tips and Details == | == Tips and Details == | ||
*'''[Enhanced] Sword Fall''' can deal a total of {{formatnum:{{#expr: 678*10}}}}% ({{formatnum:{{#expr: 244*10}}}}% in PvP) Physical Damage, assuming all swords connect. With '''Heavy''', it can deal up to {{formatnum:{{#expr: (678*10)*1. | *'''[Enhanced] Sword Fall''' can deal a total of {{formatnum:{{#expr: 678*10}}}}% ({{formatnum:{{#expr: 244*10}}}}% in PvP) Physical Damage, assuming all swords connect. With '''Heavy''', it can deal up to {{formatnum:{{#expr: (678*10)*1.44}}}}% ({{formatnum:{{#expr: (244*10)*1.44}}}}% in PvP) Physical Damage. | ||
*The Conwells do not push targets enough to ensure that most hits connect. While all 10 swords at '''[Enhanced]''' can hit one small target, this requires some very precise positioning. It is rather easy to hit all swords on larger targets, however. | *The Conwells do not push targets enough to ensure that most hits connect. While all 10 swords at '''[Enhanced]''' can hit one small target, this requires some very precise positioning. It is rather easy to hit all swords on larger targets, however. | ||
*The Conwells' hitbox begin once they start traveling forward, making it effective against enemies above you as well. | *The Conwells' hitbox begin once they start traveling forward, making it effective against enemies above you as well. |