Sharpshooter Syndrome/ModA: Difference between revisions

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*'''[Mod] Sharpshooter Syndrome''' can deal a total of {{formatnum:{{#expr:  561*7}}}}% ({{formatnum:{{#expr:  80*7}}}}% in PvP) Magical Damage.
*'''[Mod] Sharpshooter Syndrome''' can deal a total of {{formatnum:{{#expr:  561*7}}}}% ({{formatnum:{{#expr:  80*7}}}}% in PvP) Magical Damage.
*It is recommended to have at minimum 40~50% Critical stat in order for the benefits of '''[Mod] Sharpshooter Syndrome''' to outweigh the benefits of its original counterpart.
*It is recommended to have at minimum 40~50% Critical stat in order for the benefits of '''[Mod] Sharpshooter Syndrome''' to outweigh the benefits of its original counterpart.
*If the skill is canceled by being attacked/a room transition as you activate the skill, the aura will instead release the next time '''Chung''' uses a Special Active, dealing damage and pulling enemies as normal.
**Unlike the original, the buff is still attained as the buff is granted immediatly upon casting.
*The Attack Speed increase is normalized.
*The Attack Speed increase is normalized.
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