Sharpshooter Syndrome/ModA: Difference between revisions
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*'''[Mod] Sharpshooter Syndrome''' can deal a total of {{formatnum:{{#expr: 561*7}}}}% ({{formatnum:{{#expr: 80*7}}}}% in PvP) Magical Damage. | *'''[Mod] Sharpshooter Syndrome''' can deal a total of {{formatnum:{{#expr: 561*7}}}}% ({{formatnum:{{#expr: 80*7}}}}% in PvP) Magical Damage. | ||
*It is recommended to have at minimum 40~50% Critical stat in order for the benefits of '''[Mod] Sharpshooter Syndrome''' to outweigh the benefits of its original counterpart. | *It is recommended to have at minimum 40~50% Critical stat in order for the benefits of '''[Mod] Sharpshooter Syndrome''' to outweigh the benefits of its original counterpart. | ||
*If the skill is canceled by being attacked/a room transition as you activate the skill, the aura will instead release the next time '''Chung''' uses a Special Active, dealing damage and pulling enemies as normal. | |||
**Unlike the original, the buff is still attained as the buff is granted immediatly upon casting. | |||
*The Attack Speed increase is normalized. | *The Attack Speed increase is normalized. | ||
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