Guard: Difference between revisions

57 bytes added ,  12 January 2013
I'm pretty sure NA changed the note from a cooldown removal to this, similar to what they did to Sonic Wave.*cough* Edit if I'm wrong though.
(I'm pretty sure NA changed the note from a cooldown removal to this, similar to what they did to Sonic Wave.*cough* Edit if I'm wrong though.)
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'''Name:''' Patience, Patience, Patience (인내, 인내, 인내)
'''Name:''' Patience, Patience, Patience (인내, 인내, 인내)


'''Description:''' Removes cooldown of 3 seconds.
(NA only)
'''Description:''' When Chung gets stagger from enemy hits, by using guard, he will be able to activate super armor for the start of the skill, '''allowing him to enter guard mode while getting hit'''. (Only applicable in dungeons)
'''Description:''' When Chung gets stagger from enemy hits, by using guard, he will be able to activate super armor for the start of the skill, '''allowing him to enter guard mode while getting hit'''. (Only applicable in dungeons)


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**Cannot block attacks from behind.
**Cannot block attacks from behind.
**You can press Z or X to launch an attack any time while guarding.
**You can press Z or X to launch an attack any time while guarding.
*After the 29 March kr Patch,you can still sustain guard if you do not have enough MP.
*After the 3/29 Patch, you can still sustain guard if you do not have enough MP.
*MP is slowly drained while guarding
*MP is slowly drained while guarding


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{{FGSkills}}
{{FGSkills}}
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