Brandish Breaker: Difference between revisions

This does not work the same way as Blood Hit, and does not allow Elesis to use Blood Mastery. Added extra information over real potential damage while changing the wording to be much less misleading over highest potential damage.
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(This does not work the same way as Blood Hit, and does not allow Elesis to use Blood Mastery. Added extra information over real potential damage while changing the wording to be much less misleading over highest potential damage.)
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== Tips and Details ==
== Tips and Details ==
*The HP consumption functions exactly like '''Blood Hit''', with the exception that HP is consumed per hit you extend rather than on activation.
*The damage increase is proportionate to 0.3% of a damage increase per 1% of HP lost. To get a 30% damage increase, you have to theoretically be at 0 HP, making the effective damage increase limit 29.99...%.
*The damage increase is directly related to your Max HP. To get a 30% damage increase, you have to theoretically be at 0 HP, making the effective damage increase limit 29.99...%.
 
*'''[Enhanced] Brandish Breaker''' can do between {{formatnum:{{#expr: 1360*6 + 252*0}}}}% ~ {{formatnum:{{#expr: 1360*6 + 252*8}}}}% ({{formatnum:{{#expr: 517*6 + 67*0}}}}% ~ {{formatnum:{{#expr: 517*6 + 67*8}}}}% in PvP) Physical Damage, depending on your current HP.
*'''[Enhanced] Brandish Breaker''' can do between {{formatnum:{{#expr: 1360*6 + 252*0}}}}% and {{formatnum:{{#expr: 1360*6 + 252*8}}}}% ({{formatnum:{{#expr: 517*6 + 67*0}}}}% and {{formatnum:{{#expr: 517*6 + 67*8}}}}% in PvP) Physical Damage depending on how long the skill was held.
**With '''Heavy''' trait, it can do between {{formatnum:{{#expr: (1360*6 + 252*0)*1.44}}}}% ~ {{formatnum:{{#expr: (1360*6 + 252*8)*1.44}}}}% ({{formatnum:{{#expr: (517*6 + 67*0)*1.44}}}}% ~ {{formatnum:{{#expr: (517*6 + 67*8)*1.44}}}}% in PvP) Physical Damage, depending on your current HP.
**With '''Heavy''' trait, it can do between {{formatnum:{{#expr: (1360*6 + 252*0)*1.44}}}}% and {{formatnum:{{#expr: (1360*6 + 252*8)*1.44}}}}% ({{formatnum:{{#expr: (517*6 + 67*0)*1.44}}}}% and {{formatnum:{{#expr: (517*6 + 67*8)*1.44}}}}% in PvP) Physical Damage depending on how long the skill was held.
*[[Dark Force]] will cause this skill to heal during Gale mode, nullifying the HP loss from extending it, and making it harder to maintain the skill's own damage bonus.
*[[Dark Force]] will cause this skill to heal during Gale mode, nullifying the initial bonus from being at low health. The bonus damage will only apply on the first hit and the bonus hits respectively when casted in Gale mode.
**Under normal circumstances with the skill's HP consumption limit, the skill cannot achieve more than a 22.5% bonus based on missing health unless more health is taken right before the 35% HP cap is reached. Since Blood Hit is able to leave Crimson Avenger with 20% health (under normal circumstances), the normal maximum damage of '''[Enhanced] Brandish Breaker''' is {{formatnum:{{#expr: (1360*6 + 252*8)*1.24}}}}% ({{formatnum:{{#expr: (517*6 + 67*8)*1.24}}}}% in PvP) Physical Damage, '''Heavy''' trait's potential damage being {{formatnum:{{#expr: (1360*6 + 252*0)*1.44*1.24}}}}% ({{formatnum:{{#expr: (517*6 + 67*8)*1.44*1.24}}}}% in PvP) Physical Damage.
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