Attributing Equipment: Difference between revisions

I see this being stacked everywhere I go. Not even Dark gets stacked as much as this.
(People don't stack nature except on their PvE sets. Different in KR where you need it so as to not be massacred.....)
(I see this being stacked everywhere I go. Not even Dark gets stacked as much as this.)
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==== [[Image:IceELSTONE.png]]  Water (Freezing) ====
==== [[Image:IceELSTONE.png]]  Water (Freezing) ====
Water drastically decreases movement speed and lowers the enemy's defense stats. Its effect can be stacked up to three times. Increasing its enchantment level highly raises its chance of effect, and the amount of time the effects lasts for. Water makes it impossible for opponents to escape in PvP, and makes cutting through the heaviest of armors like paper possible. Water works especially well with characters that utilize trapping, such as [[Grand Archer|Grand Archers]], [[Night Watcher|Night Watchers]], and [[Elemental Master|Elemental Masters]].
Water drastically decreases movement speed and lowers the enemy's defense stats. Its effect can be stacked up to three times. Increasing its enchantment level highly raises its chance of effect, and the amount of time the effects lasts for. Water makes it impossible for opponents to escape in PvP, and makes cutting through the heaviest of armors like paper possible. People tend to stack against this the most, because of how crippling it can be to the class. Water works especially well with characters that utilize trapping, such as [[Grand Archer|Grand Archers]], [[Night Watcher|Night Watchers]], and [[Elemental Master|Elemental Masters]].




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==== [[Image:PoisonELSTONE.png]]  Nature (Poisoning) ====
==== [[Image:PoisonELSTONE.png]]  Nature (Poisoning) ====
Nature slightly decreases attack speed and deals slight DoT (damage over time). Its effect can be stacked up to three times. Increasing its enchantment level raises its chance of effect, and the potency of damage it deals. Although not as strong as Fire, the reduced attack speed makes it a good compromise for PvP. Many players have an absolute resistance to Nature because it nullifies the threat of getting poisoned after the time counter ends in the "Transporting Tunnel: Contaminated Area ". It also affects [[Sniping Ranger]]'s [[Entangle]] effect time, leading people to stack against it in PvP. Nature works especially well with fast attacking characters with high base attack power or characters that can lock combos, such as [[Lord Knight|Lord Knights]] and [[Wind Sneaker|Wind Sneakers]]. Like Fire, Nature can also kill.
Nature slightly decreases attack speed and deals slight DoT (damage over time). Its effect can be stacked up to three times. Increasing its enchantment level raises its chance of effect, and the potency of damage it deals. Although not as strong as Fire, the reduced attack speed makes it a good compromise for PvP. Many players have an absolute resistance to Nature because it nullifies the threat of getting poisoned after the time counter ends in the "Transporting Tunnel: Contaminated Area ". It also affects [[Sniping Ranger]]'s [[Entangle]] effect time, leading people to stack against it in PvP. Nature works especially well with fast attacking characters with high base attack power or characters that can lock combos, such as [[Lord Knight|Lord Knights]] and [[Wind Sneaker|Wind Sneakers]]. Like Fire, Nature can also kill.
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