Super Nova: Difference between revisions

238 bytes added ,  14 January 2013
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== Tips and Details ==
== Tips and Details ==
*For every monster in range of the blue circular ray Super Nova gains a 10% damage bonus and, 10% increase in size and range of the whirlwind.  
*For every monster and player (excluding caster) in range of the blue circular ray Super Nova gains a 5% damage bonus and, 10% increase in size and range of the whirlwind.
**The bonus will be accumulated up to 100%(which is twice the damage), meaning 10 monster(including objects that can be destroyed) can make the maximum range and damage.
**In a full party, against a single monster, Super Nova will gain a 20% damage boost.
**The damage bonus does not decrease when the whirlwind has been released, and the damage will not increase if a monster rushed into the whirlwind, it must be before the whirlwind is cast.  
**The bonus will be accumulated up to 50% for damage and 100% for size.
**The damage bonus cannot decrease after the whirlwind has been released, and the damage will not increase if a monster rushed into the whirlwind, it must be before the whirlwind is cast.
*The monsters do not have to be in the front, as long as the monster is within the screen
*The monsters do not have to be in the front, as long as the monster is within the screen
*This move is essentially a super version of [[Death Field]], the more enemies together, the more damage.
*This move is essentially a super version of [[Death Field]], the more enemies together, the more damage.
*Total damage possible from this skill is 6588% with 10 monsters and or party-mates in range.
**Total damage possible from this skill against a single enemy in a full party (as it would be against a typical boss) is 5270%.


{{BaMSkills}}
{{BaMSkills}}
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