Nature's Force System: Difference between revisions
no edit summary
No edit summary |
|||
Line 12: | Line 12: | ||
<br> | <br> | ||
=== | === How to obtain '''NF''' (Nature Orbs) === | ||
Rena is able to | Rena is able to fill up the '''NF''' gauge by hitting targets with basic kicks, arrow commands, and Active skills. <br>Each '''3''' commands landed, '''1 NF''' is acquired. | ||
<br> | <br> | ||
E.g., using {{CDRU}}{{CX}}{{CX}}{{CX}} is three commands despite having five hits total.<br> | E.g., using {{CDRU}}{{CX}}{{CX}}{{CX}} is three commands despite having possibly five hits total.<br> | ||
Upon [[Awakening Mode|Awakening]], 5 '''NF''' will be gained, and any excess '''NF''' will instead grant 15MP each, additionally,<br> | |||
Entering [[Awakening Mode|3 Bead Awakening]] will also '''fixate your NF to full gauge for its duration'''. | |||
As the bars fill, certain graphical effects will surround Rena: | As the bars fill, certain graphical effects will surround Rena: | ||
*1 NF: A faint green orb appears. | |||
*1 | *2 NF: The orb has a green trail. | ||
*2 | *3 NF: The orb becomes more luminous. | ||
*3 | *4 NF: A second orb appears. It has the same appearance as the previous stage. | ||
*4 | *5 NF: A third orb appears. Same appearance. | ||
*5 | |||
**Since the number of orbs do not match the number of bars filled, they aren't a good indicator of your gauge's current status. | **Since the number of orbs do not match the number of bars filled, they aren't a good indicator of your gauge's current status. | ||
[[Image:NF2.png]] | [[Image:NF2.png]] | ||
Line 35: | Line 34: | ||
=== Nature's Force Buff === | === Nature's Force Buff === | ||
When Rena has at least 1 | When '''Rena''' has at least 1'''NF''' in her gauge, she gains a passive buff that increases '''Critical Chance, Critical Damage, Elemental Resistance, arrow MP gain''' and decreases her '''arrow MP usage''', the effects are amplified the more '''NF''' is currently avaible in the gauge. | ||
<br> | <br> | ||
<br> | <br> | ||
Line 41: | Line 40: | ||
=== Nature's Force Damage Boost === | === Nature's Force Damage Boost === | ||
[[Image:NF5.png|300px|right]] | [[Image:NF5.png|300px|right]] | ||
When Rena has at least 1 | When '''Rena''' has at least 1 '''NF''' in her gauge, she is able to boost the damage done by commands. | ||
Most of her combos (Most exceptions being single button combos like {{CU}}{{CZ}}) will use up one '''NF''' at the last hit, dealing an additional, non-flinching hit to the target (No '''NF''' is consumed if no targets are hit by the command). | |||
* | *'''Rena''''s {{CX}}{{CX}}{{CX}}'''({{CUX}}/{{CDX}}''') can detonate one '''NF''' for each of the 3 arrows. | ||
Lastly, '''NF''' can also be used on empowering most '''Special Actives'''', to trigger an additional AoE blast on their first hit.<br> | |||
The higher the '''NF''' cost, the stronger will the additional hit be and if there's not sufficient '''NF''', the damage is decreased accordingly. | |||
*Some few '''Special Actives''' like [[File:TRTiny.png]] [[Trapping Ranger]]'s [[Karma]] cannot be enhanced with '''NF''' expenditure.<br> | |||
'''NF''' costs for elegible '''Special Actives''' are as follows: | |||
{| cellpadding="3" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0); width=100%; valign=top;" | {| cellpadding="3" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0); width=100%; valign=top;" | ||
|- | |- |