Maelstrom Rage: Difference between revisions

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* If used correctly, prevents mana breaks and can be used to break the knockdown counter.
* If used correctly, prevents mana breaks and can be used to break the knockdown counter.
** This move generates a lot of MP for whatever it is being used against, so it is not recommended to use in PvP, at least not without a very good reason.
** This move generates a lot of MP for whatever it is being used against, so it is not recommended to use in PvP, at least not without a very good reason.
*** In 2v2 (or more) PvP, in a team of 2 teammates with the skill, it's possible for them to cast it alternately. If done right, it's easily possible to cast it 4 times in a row during Aura of Vitality, and if used the right way, enemies won't be able to get out of it, nor use a skill even after a mana break, especially when used somewhat mid-dair (enemies get pushed up even after mana break) or on a platform (if they try to fall after mana-breaking, they get pushed up, and if they jump they'll get pushed back). Therefore, even though it might give a lot of "cheap" MP to the opponents, they will keep getting damage and won't be able to get out nor use skills until then. It should be mentioned, though, that they can still simply spam mana break and slowly get up over 4 times to avoid losses, and maybe use the last Maelstrom Rage to get a lot of "cheap" mana.
*** In 2v2 (or more) PvP, in a team of 2 teammates with the skill, it's possible for them to cast it alternately. If done right, it's easily possible to cast it 4 times in a row during Aura of Vitality, and if used the right way, enemies won't be able to get out of it, nor use a skill even after a mana break, especially when used somewhat mid-air (enemies get pushed up even after mana break) or on a platform (if they try to fall after mana-breaking, they get pushed up, and if they jump they'll get pushed back). Therefore, even though it might give a lot of "cheap" MP to the opponents, they will keep getting damaged and won't be able to get out nor use skills until then. It should be mentioned, though, that they can still simply spam mana break and slowly get up over 4 times to avoid losses, and maybe use the last Maelstrom Rage to get a lot of "cheap" MP.
*This move is the core to increasing your combo score. Use it in any group of enemies or on bosses (preferably when they are about to go into a Super Armor state).
*This move is the core to increasing your combo score. Use it in any group of enemies or on bosses (preferably when they are about to go into a Super Armor state).
** Avoid using this on monsters with MP gauges, such as [[5-x|Bloody Spear Glitters]].
** Avoid using this on monsters with MP gauges, such as [[5-x|Bloody Spear Glitters]].
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