Attributing Equipment: Difference between revisions

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==== [[Image:IceELSTONE.png]]  Water (Freezing) ====
==== [[Image:IceELSTONE.png]]  Water (Freezing) ====
Water drastically decreases movement speed and lowers the enemy's defense stats. Its effect can be stacked up to three times. Increasing its enchantment level highly raises its chance of effect, and the amount of time the effects lasts for. Water makes it very difficult for opponents to escape in PvP, and makes cutting through the heaviest of armors like paper possible. People tend to stack against this the most, because of how crippling it can be to the class. Water works especially well with characters that utilize trapping, such as [[Grand Archer|Grand Archers]], [[Night Watcher|Night Watchers]], and [[Elemental Master|Elemental Masters]].
Water drastically decreases movement speed and lowers the enemy's defense stats. Its effect can be stacked up to three times. Increasing its enchantment level highly raises its chance of effect, and the amount of time the effects lasts for. Water makes it very difficult for opponents to escape in PvP, and highly increase damage output due to lowering of the defense, especially when skills are used. People tend to stack up against this the most, because of how crippling it can be to them. Water works especially well with characters that utilize trapping, such as [[Grand Archer|Grand Archers]], [[Night Watcher|Night Watchers]], and [[Elemental Master|Elemental Masters]]. It is also particularly useful for Ruto Mode in Secret Dungeons, due to them having insanely high defense. It should also be noted that this element loses a bit of its purpose for the [[Lord Knight]], because he already has a skill that lowers physical defense (and that too by 100%), [[Armor Break]].




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