Attributing Equipment: Difference between revisions

m
Code Empress and other things weren't mentioned by me, I just respected whoever's decision it was to do so. I also didn't touch Light. Mentioning LK and GA as I did on Dark section is vital. Fixed minor grammar mistake too (no comma comes before "etc.").
m (Code Empress and other things weren't mentioned by me, I just respected whoever's decision it was to do so. I also didn't touch Light. Mentioning LK and GA as I did on Dark section is vital. Fixed minor grammar mistake too (no comma comes before "etc.").)
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==== [[Image:DarkELSTONE.png]]  Dark (Plagued) ====
==== [[Image:DarkELSTONE.png]]  Dark (Plagued) ====
Dark drains a certain amount of HP and MP from enemies. Increasing its level of enchantment raises its chance of effect and the amount of HP and MP it drains. Dark works well with all characters, but works especially well with characters that have multiple hit moves ([[Blade Master]], [[Infinity Sword]], etc.) or have long-ranged attacks that hit multiple enemies.
Dark drains a certain amount of HP and MP from enemies. Increasing its level of enchantment raises its chance of effect and the amount of HP and MP it drains. Dark works well with all characters, but works especially well with characters that have multiple-hit moves ([[Blade Master]], [[Infinity Sword]] etc.) or have long-ranged attacks that hit multiple enemies ([[Lord Knight]] armed with [[Armageddon Blade]], [[Grand Archer]] with passives [[Enhanced Bowstring|Enhanced Bowstring (except in KR)]], [[Hawk Eye]] and [[Vibration Shot]] etc.).
 
Usually, resistance against this element is not invested by players for PvE, however it is still a very common thing to stack up against it for PvP. Gaining the exact Snatch amount (x HP, 30 MP in Triple Master Snatch intensity) is nearly impossible since most players and monsters have resistance towards all elements, although gaining even a small amount of its maximum value might make a huge difference for both PvP and PvE. It is often considered to be the best and most useful element for most cases for all characters, and therefore tends to be more expensive in the Free Market than all the other stones.
Usually, resistance against this element is not invested by players for PvE, however it is still a very common thing to stack up against it for PvP. Gaining the exact Snatch amount (x HP, 30 MP in Triple Master Snatch intensity) is nearly impossible since most players and monsters have resistance towards all elements, although gaining even a small amount of its maximum value might make a huge difference for both PvP and PvE. It is often considered to be the best and most useful element for most cases for all characters, and therefore tends to be more expensive in the Free Market than all the other stones.


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