Code: Nemesis: Difference between revisions

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== Additional Combos  ==
== Additional Combos  ==


{| cellspacing="0" cellpadding="6" border="1" width="95%" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
|-
! Image
! Description
! Damage Multiplier
|-
|-
| [[Image:Nem1move.png]]  
| [[Image:Nem1move.png]]  
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with it, launching yet another Spear that hits behind her, knocking down the enemy.
with it, launching yet another Spear that hits behind her, knocking down the enemy.
The spear that travels along the air resets the launch counter.
The spear that travels along the air resets the launch counter.
 
<br>'''KR 13 DEC Revamp'''<br>
 
The last hit will no longer knock down.
After the 13/12/12 KR patch, the last hit will no longer knock down.
<br>
<br>
| 100% Mag. Damage → 150% Mag. Damage → 150% Mag. Damage
| 100% Mag. Damage → 150% Mag. Damage → 150% Mag. Damage
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Eve launches out two electronballs and then stuns the victim with a Nasod Spear, and proceeds
Eve launches out two electronballs and then stuns the victim with a Nasod Spear, and proceeds
to summon multiple other Nasod Spears to pierce the opponent,ending it  with a strong finishing blow that stuns the enemy, leaving<br> them vulnerable for a combo.
to summon multiple other Nasod Spears to pierce the opponent,ending it  with a strong finishing blow that stuns the enemy, leaving<br> them vulnerable for a combo.
 
<br>'''KR 13 DEC Revamp'''<br>
After the 13/12/12 KR patch, the combo can be cancelled with a skill.
The combo can be cancelled with a skill.
<br>
<br>
| (75% Magical Damage + 125% Magical Damage) x2 → 80% Magical Damage → (100% Magical Damage) continuously → 210% Magical Damage
| (75% Magical Damage + 125% Magical Damage) x2 → 80% Magical Damage → (100% Magical Damage) continuously → 210% Magical Damage
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