Hell Stone: Difference between revisions

206 bytes added ,  29 January 2013
m
→‎Tips and Details: Minor (Please do not remove damage calculations, players use this to more easily gauge the power of the skill.)
(Launch counter? You need 3 launches and HS only does one. Dark Cloud can do it, I've been hit by it enough times to know that it works, even complained about it in forums. Reworded since I watched past matches again just for this.)
m (→‎Tips and Details: Minor (Please do not remove damage calculations, players use this to more easily gauge the power of the skill.))
Line 92: Line 92:
*If used with noted [[Dark Cloud]], the opponent can be caught straight after, thus allowing you to combo right after use.
*If used with noted [[Dark Cloud]], the opponent can be caught straight after, thus allowing you to combo right after use.
*Recommended to use the strategy above or the skill in general when the opponent is in a corner.
*Recommended to use the strategy above or the skill in general when the opponent is in a corner.
**At level 5 it does a total of 2,565% magical damage (3,899% magical damage while Awakened including 20% awakening damage boost), exceeding the raw damage of even many other character's 200MP tier skills.


== Trivia ==
== Trivia ==
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