Iron Paladin: Difference between revisions

109 bytes removed ,  31 January 2013
Haha, you wish. No, but seriously, that's his regular berserk form, the hair is shorter if you watch it closely.
(Haha, you wish. No, but seriously, that's his regular berserk form, the hair is shorter if you watch it closely.)
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*When changing into his Berserk Mode artwork in-game, instead of the in-game portrait transitioning to his standing Berserk pose, it is his skill artwork that is shown instead. [[Iron Paladin]] is the only [[Chung]] class to have different portraits for his normal and Berserk Mode interface.
*When changing into his Berserk Mode artwork in-game, instead of the in-game portrait transitioning to his standing Berserk pose, it is his skill artwork that is shown instead. [[Iron Paladin]] is the only [[Chung]] class to have different portraits for his normal and Berserk Mode interface.
*With help from [[Fury Guardian]]'s [[Guard]] and passives that increases elemental resistance, '''Iron Paladin''' can be quite durable after learning his 2nd job passives.
*With help from [[Fury Guardian]]'s [[Guard]] and passives that increases elemental resistance, '''Iron Paladin''' can be quite durable after learning his 2nd job passives.
*When [[Chung]] goes berserk in his reveal trailer, he actually has [[Iron Paladin]]'s berserk form instead.
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{{Characters}}
{{Characters}}
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