Iron Paladin: Difference between revisions

114 bytes removed ,  31 January 2013
should be in chung page :I
(should be in chung page :I)
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*When changing into his Berserk Mode artwork in-game, instead of the in-game portrait transitioning to his standing Berserk pose, it is his skill artwork that is shown instead. [[Iron Paladin]] is the only [[Chung]] class to have different portraits for his normal and Berserk Mode interface.
*When changing into his Berserk Mode artwork in-game, instead of the in-game portrait transitioning to his standing Berserk pose, it is his skill artwork that is shown instead. [[Iron Paladin]] is the only [[Chung]] class to have different portraits for his normal and Berserk Mode interface.
*With help from [[Fury Guardian]]'s [[Guard]] and passives that increases elemental resistance, '''Iron Paladin''' can be quite durable after learning his 2nd job passives.
*With help from [[Fury Guardian]]'s [[Guard]] and passives that increases elemental resistance, '''Iron Paladin''' can be quite durable after learning his 2nd job passives.
*When [[Chung]] goes berserk in his reveal trailer of NA, he actually has [[Iron Paladin]]'s berserk form instead.
 
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