Night Watcher: Difference between revisions

→‎Additional Combos: Night Watcher Damage % accomplished
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(→‎Additional Combos: Night Watcher Damage % accomplished)
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! Image  
! Image  
! Description
! Description
! Damage
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| [[Image:NWCombo1Fixed.png]]
| [[Image:NWCombo1Fixed.png]]
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A new combo, where Rena kicks the target and switches to sword combat. The new combo involves Rena to strike 3 times with her sword, knocking the enemy away on the final hit. [[Vital Point Piercing]] affects this combo. This combo is slower then [[Trapping Ranger]]'s normal ZZZZZ combo, but the damage output is higher.
A new combo, where Rena kicks the target and switches to sword combat. The new combo involves Rena to strike 3 times with her sword, knocking the enemy away on the final hit. [[Vital Point Piercing]] affects this combo. This combo is slower then [[Trapping Ranger]]'s normal ZZZZZ combo, but the damage output is higher.
|110% Phy. Damage → 140% Phy. Damage → 210% Phy. Damage → 270% Phy. Damage
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| [[Image:NWCombo2Fixed.png]]
| [[Image:NWCombo2Fixed.png]]
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'''[[http://www.youtube.com/watch?v=dZSp8HTAVLE| How to perform.]]'''
'''[[http://www.youtube.com/watch?v=dZSp8HTAVLE| How to perform.]]'''


'''Fun Fact''': When doing the 2nd dash, if you don't jump, Rena will sprint forward and almost fall.  
'''Fun Fact''': When doing the 2nd dash, if you don't jump, Rena will sprint forward and almost fall.
| 110% Phy. Damage  → 180% Phy. Damage




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A change of shots, Rena now can shoot 'Twigs' that do not knock down instead of arrows in some of her combo. This changes XX(X)X, ZZZ(X), >>(X) and >>^(X). Upon impact, the 'Twig' will explode and cause damage to surrounding victims. Shooting target that have the [[Delayed Fire]] skill will add the amount of stacks on it.
A change of shots, Rena now can shoot 'Twigs' that do not knock down instead of arrows in some of her combo. This changes XX(X)X, ZZZ(X), >>(X) and >>^(X). Upon impact, the 'Twig' will explode and cause damage to surrounding victims. Shooting target that have the [[Delayed Fire]] skill will add the amount of stacks on it.
| 90% Mag. Damage + 30% Mag. Damage
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== Skills ==
== Skills ==


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