Crimson Cradle of Flames: Difference between revisions

Edit moves and add some strategy.
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(Edit moves and add some strategy.)
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| '''Malice''' - A dark colossus made out of volcanic rock by a corrupted Rosso, reawakened by the remnant of the Red Eye. The beam will petrify players.
| '''Malice''' - A dark colossus made out of volcanic rock by a corrupted Rosso, reawakened by the remnant of the Red Eye. The beam will petrify players.
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*'''Laser Vison:''' Raise its head as a blue sigil shines on an eye, firing a beam out of its eye, dragging it across the map. The beam will petrify players for a period of time.
*'''Laser Vision:''' Raise its head as a blue sigil shines on an eye, firing a beam out of its eye, dragging it across the map. The beam will petrify players for a period of time.
**Blue sigil will dictate which direction that a beam will fire across. When sigil shine at left eye, the laser fire and sweep from left to right.
*'''<font color=red>Destruction Smash</font>:''' The boss will laugh before slamming its arms into the stage. This attack will then cause Thorn Pillars to raise out of the ground, indicated by a red light. These pillars are especially notable since they destroy segments of the stage itself, making the battle increasingly harder.
**The boss's hands are not bypass invincibility frames, but deal damage and launch you.
**Stand at far left side or right side to minimize platform destroying effect to not affect you movement clearly. At the time he laugh you should focus on move to edge of the stage as soon as possible.
**You can use that strategy 4 times.(2 on each side) The boss hand will land on edge of platform after first four are destroyed. End the battle before fifth slam is advised.  
*'''<font color=red>Orbs of Chaos:</font>''' Malice places its hands at the sides and summon many orbs to slowly raise upwards. These orbs will deal damage depending on their size, maneuver around the orbs to avoid taking damage.
*'''<font color=red>Orbs of Chaos:</font>''' Malice places its hands at the sides and summon many orbs to slowly raise upwards. These orbs will deal damage depending on their size, maneuver around the orbs to avoid taking damage.
**Malice can still be damage during this phase by homing attacks.
**Malice can still be damage during this phase by homing attacks.
*'''<font color=red>Destruction Smash</font>:''' The boss will laugh before slamming its arms into the stage. This attack will then cause Thorn Pillars to raise out of the ground, indicated by a red light. These pillars are especially notable since they destroy segments of the stage itself, making the battle increasingly harder.
 
'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.'''''
'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.'''''
'''Note:'''
*The lower boss HP, the quicker boss moves will executed. At the point of 30 HP bars or lower you have about 3 seconds before react to his moves.
*His move rotation will be : Laser vision (another shot will be used when his HP is low),  Destruction Smash , Then Orbs of Chaos.
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|[[File:12-7-2_boss.png|60px]]
|[[File:12-7-2_boss.png|60px]]
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*Normally, the boss will only inflict the Ember of Combustion debuff, but while its HP is below 12 bars, it will inflict Ember of Retribution.
*Normally, the boss will only inflict the Ember of Combustion debuff, but while its HP is below 12 bars, it will inflict Ember of Retribution.
**Ember of Combustion debuff will change to Retribution and the opposite will occur if its HP returns to above 12 bars.
**Ember of Combustion debuff will change to Retribution and the opposite will occur if its HP returns to above 12 bars.
*While targets are inflicted with Ember of Retribution, their attack will heal the boss instead of harm it.
*While targets are inflicted with Ember of Retribution, their attack will heal the boss and all objects instead of harm it.
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|[[File:12-7-3_boss.png|60px]]
|[[File:12-7-3_boss.png|60px]]
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*'''<font color=red>Death Prison:</font>''' The boss will imprison a player in a shell. If the shell is not destroyed within 20 seconds, the player is immediately killed.
*'''<font color=red>Death Prison:</font>''' The boss will imprison a player in a shell. If the shell is not destroyed within 20 seconds, the player is immediately killed.
**The shells are color coated much like the spikes, greys shells only take combo/active damage while red shells only take special active damage.
**The shells are color coated much like the spikes, greys shells only take combo/active damage while red shells only take special active damage.
**The number of players it can imprison in a given instance increases as its HP decreases.
**The prison will be healed if you attack them with the Ember of Retribution debuff.
**The prison will be healed if you attack them with the Ember of Retribution debuff.
*'''<font color=red>Thorn Pillars:</font>''' The boss will move around the map before making Thorn Pillars to raise out of the ground, indicated by a red light. These pillars are especially notable since they destroy segments of the stage itself, making the battle increasingly harder.
*'''<font color=red>Thorn Pillars:</font>''' The boss will move around the map before making Thorn Pillars to raise out of the ground, indicated by a red light. These pillars are especially notable since they destroy segments of the stage itself, making the battle increasingly harder.
**'''The central platform however is immune to being destroyed. So stay in center as you can.'''
**'''The central platform however is immune to being destroyed. So stay in center as you can.'''
**Hitting the boss with this attack will cause him to be stunned for 2 seconds.
'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.'''''
'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.'''''


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