Artillery Nova: Difference between revisions

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== Updates ==
== Updates ==
*07/04/2013 KR
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
**Changed so it charges up while holding the key.
|- style="background:{{ColorSel|CharLight|Chung}}"
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Chung}}"
! KR !! NA !! PvE !! PvP
|-
| 07/04/2013 || - || colspan=2 align="left" |
{{buff|Changed so it charges up while holding the key.}}
**Fires when key is let go and attack power and range increased depending on amount of time charged.
**Fires when key is let go and attack power and range increased depending on amount of time charged.
**Base damage decreased. (Max Charge is same as current damage)
*Base damage decreased. (Max Charge is same as current damage)
*07/10/2014 KR
|-
**MP cost decreased.
| 07/10/2014 || - || colspan=2 align="left" |
**Damage increased.
{{buff|MP cost decreased.}}
*07/17/2014 KR
{{buff|Damage increased.}}
**Fully charged projectile homes in on targets.
|-
*10/29/2015 (KR) / 03/16/2016 (NA)
| 07/17/2014 || - || colspan=2 align="left" |
**Changed so cannon attack does lower damage and pushes targets away.
{{buff|Fully charged projectile homes in on targets.}}
**Charging speed increased.
|-
*01/25/2017 (KR)
| 10/29/2015 || 03/16/2016 || colspan=2 align="left" |
**Damage decreased.
{{buff|Changed so cannon attack does lower damage and pushes targets away.}}
*02/09/2017 KR
{{buff|Charging speed increased.}}
**Fixed issue where cannot charge to max damage when hit the close targets.
|-
*04/27/2017 KR
| 01/25/2017 || - || colspan=2 align="left" |
**PvE damage increased.
{{nerf|Damage decreased.}}
*04/05/2018 KR / 04/18/2018 (NA)
|-
**PvE damage decreased.
| 02/09/2017 || - || colspan=2 align="left" |
**PvP damage increased.
*Fixed issue where cannot charge to max damage when hit the close targets.
|-
| 04/27/2017 || - || align="left" |
{{buff|Damage increased.}}
| align="left" |
*None
|-
| 04/05/2018 || 04/18/2018 || align="left" |
{{nerf|Damage decreased.}}
| align="left" |
{{buff|Damage increased.}}
|}
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