Mega Electron Ball: Justice: Difference between revisions

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== Tips and Details ==
== Tips and Details ==
*'''Mega Electron Balls''' are similar to regular Electron balls in behavior, with key differences.
*'''Mega Electron Ball''' is similar to regular Electron Balls in behavior, though it is much larger and travels further.
**They count as a separate attack so they can be used anytime in a combo.
**Due to being an active skill, it can also be thrown out at any point during a normal command combo.
**This is an anti-air move and have a larger size and farther range.
**Like normal Electron Balls, '''Mega Electron Ball''' also deals two hits; an initial hit that only damages the first enemy it comes into contact with and a second hit that deals splash damage to any enemy within range. A delay before casting is also present so if you are hit, the cast will be cancelled and the skill will go on cooldown, though no MP will be consumed
*The hitstun for '''Mega Electron Ball''' is very low, resulting in enemies possibly escaping combos.
***Due to its larger size, '''Mega Electron Ball''''s explosion hit can hit behind certain enemies it comes into contact with, allowing it to bypass certain shielded enemies. This does make it trigger effects like [[Evacuation!]] from [[Blade Master]] as well, however.
*Like regular Electron Balls, '''Mega Electron Ball''' deals two hits; an initial hit that only damages the first enemy it comes into contact with and a second hit that deals splash damage to any enemy within range. A delay before casting is also present so if one is hit, the cast will be cancelled.
**'''Mega Electron Ball''''s explosion hit is able to activate [[Blade Master]]'s passive skill [[Evacuation!]].
*It should be noted that the charge key, which is the skill key you've assigned it to, can be held down even during cooldown and the time held down will count towards the charge time.
*It should be noted that the charge key, which is the skill key you've assigned it to, can be held down even during cooldown and the time held down will count towards the charge time.
*The charge can be dissipated at no MP cost if you have Skill Slot B by switching to another slot. Another way would be to release the key during attack animations where it will fail to deploy. (Ex. >>^Z, ^Z, ^X, >>X, >>^X)
*The charge can be dissipated at no MP cost by releasing the skill key during attack animations where it will fail to deploy. (Ex. >>^Z, ^Z, ^X, >>X, >>^X)
**Additionally, upon reaching [[3rd Jobs|3rd job]], switching to the additional skill slot will also cancel the charge.
*The skill's hitstun is rather low, so enemies may be able to escape a combo sometimes.
*'''Mega Electron Ball''' is affected by [[Electron Accelerator]], [[Queen's Potential]], and [[El Crystal Spectrum]].
*'''Mega Electron Ball''' is affected by [[Electron Accelerator]], [[Queen's Potential]], and [[El Crystal Spectrum]].
**With [[El Crystal Spectrum]], it is recommended that there is a distance between the target and Eve so that the effect of [[El Crystal Spectrum]] will be applied.
**With [[El Crystal Spectrum]], it is recommended that there is a distance between the target and Eve so that the effect of [[El Crystal Spectrum]] will be applied.
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