Artillery Strike: Difference between revisions

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<br>
== Requirements  ==
== Requirements  ==
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<br>
== Skill Information  ==
== Skill Information  ==
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{{!}} cellspacing=0 cellpadding=5 border=1 width=0 style="border-collapse: collapse;"
{{!}}-
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Skill<br>Level'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Damage<br>(Magical)'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Number of<br>Missiles'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Aiming<br>Duration'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" colspan=2 {{!}} '''Max Hits'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''MP Usage'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Cooldown'''
{{!}}-
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Skill Level'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Shell'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Damage'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Explosion'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Number of Missiles'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Max Hits'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''MP Usage'''  
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Cool Down'''  
{{!}}-
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1
{{!}} 1
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 326% Per Missile
{{!}} align=center {{!}} 326%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="6" {{!}} 15 Missiles
{{!}} align=center rowspan=6 {{!}} 15
{{!}} style="border-style: solid; border-width: 1px;" rowspan="6" {{!}} 30
{{!}} align=center rowspan=6 {{!}} 11 Seconds
{{!}} style="border-style: solid; border-width: 1px;" rowspan="6" {{!}} 175 MP  
{{!}} align=center rowspan=6 {{!}} 15
{{!}} style="border-style: solid; border-width: 1px;" rowspan="6" {{!}} 15 Seconds
{{!}} align=center rowspan=6 {{!}} 15
{{!}} align=center rowspan=6 {{!}} 175 MP  
{{!}} align=center rowspan=6 {{!}} 15 Seconds
{{!}}-
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2  
{{!}} 2  
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 391% Per Missile
{{!}} align=center {{!}} 391%
{{!}}-
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3  
{{!}} 3  
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 456% Per Missile
{{!}} align=center {{!}} 456%
{{!}}-
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4  
{{!}} 4  
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 521% Per Missile
{{!}} align=center {{!}} 521%
{{!}}-
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5 (M)  
{{!}} 5 (M)  
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 619% Per Missile
{{!}} align=center {{!}} 619%
{{!}}-
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 6  
{{!}} 6  
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 717% Per Missile
{{!}} align=center {{!}} 717%
{{!}}}
{{!}}}
*Only gives 10 seconds to fire.
*Red cross-hair within Range of 400


<br>
== Tips and Details ==
== Tips and Details ==
*Requires 5 cannonballs to activate.
*Requires 5 cannonballs to activate.
*To aim, hold down the skill key after activation and use the arrow keys to aim with the cross-hair.
*To aim, hold down the skill key after activation and use the arrow keys to aim with the cross-hair.
**If the cross-hair is blue, you are free to release the skill key and fire; if it is an orange cross-hair (usually appears if cross-hair is too close to you), releasing the skill key will cancel the skill (no cannonballs are consumed and 100MP is recovered).
**If the cross-hair is blue, you are free to release the skill key and fire; if it is an red cross-hair, releasing the skill key will cancel the skill (no cannonballs are consumed and 100 MP is recovered).
***Red cross-hair within Range of 400, usually appears if cross-hair is too close to you
**The skill will automatically carry out whichever action corresponds to the color of the cross-hair after 11 seconds.
**The skill will automatically carry out whichever action corresponds to the color of the cross-hair after 11 seconds.
**You can only direct the crosshair infront of you, can't aim backwards.
**You can only direct the cross-hair in front of you, can't aim backwards.
**The crosshair also tends to get stuck if used or directed into a sharp corner in the stage.
**The cross-hair also tends to get stuck if used or directed into a sharp corner in the stage.
**The crosshair is affected by lag in PvP and PvE - while directing the crosshair will become fidgety and be delayed as opposed to smoothly running across its directed path.
**The cross-hair is affected by lag in PvP and PvE - while directing the cross-hair will become fidgety and be delayed as opposed to smoothly running across its directed path.
**Everyone can see the crosshair.
**Everyone can see the cross-hair.
*Super armor is activated while targeting; though the targeting cannot be interrupted, you are still susceptible to damage. It's best to use this in situations where you are less likely to be attacked e.g. from a safe distance in PvE/team PvP matches. You cannot be harmed while firing the missiles.
 
== Updates ==
* 7/28/2011 KR
** Increased cooldown time and duration time.
** Decreased push rate.
* 2/14/2013 KR
** Can be activated anywhere
** Removed short pause before being able to aim.
 
== Trivia ==
*This is the second skill in Elsword to feature target shooting, the first being [[Void Princess]]' [[Hell Drop]].  
*This is the second skill in Elsword to feature target shooting, the first being [[Void Princess]]' [[Hell Drop]].  
*Super armor is activated while targeting; though the targeting cannot be interrupted, you are still susceptible to damage. It's best to use this in situations where you are less likely to be attacked e.g. from a safe distance in PvE/team PvP matches. You cannot be harmed while firing the missiles.
*Recently altered in the 07/28/11 character re-balance patch to have +5 more seconds to its cooldown timer and +1 second to its duration, and the explosions push its targets less.
*''Post KR 2/14 patch:''
**This skill can now be activated anywhere.
**There is no longer a short pause before being able to aim.


{{DCSkills}}
{{DCSkills}}


[[Category:Chung_Skills]]
[[Category:Chung_Skills]]
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