Code: Esencia: Difference between revisions
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**This may be indicative of [[Code: Esencia]]'s path being the most canon to the main story, and therefore reflecting [[Eve]] learning to express her emotions, as opposed to [[Code: Ultimate]] who focuses on destruction and [[Code: Sariel]] who renounces any emotions she had. | **This may be indicative of [[Code: Esencia]]'s path being the most canon to the main story, and therefore reflecting [[Eve]] learning to express her emotions, as opposed to [[Code: Ultimate]] who focuses on destruction and [[Code: Sariel]] who renounces any emotions she had. | ||
*'''Code: Esencia''''s design is inspired by the holy Virgin Mary, with the key concept behind her design being described as "The Benevolent Virgin Mary of the Nasods" during the Nexon Developer's Conference. | *'''Code: Esencia''''s design is inspired by the holy Virgin Mary, with the key concept behind her design being described as "The Benevolent Virgin Mary of the Nasods" during the Nexon Developer's Conference. | ||
*'''Code: Esencia''' is currently | *'''Code: Esencia''' is currently one of only two class paths (the other being [[Herrscher]]) which does not lean heavily towards either physical or magical damage, with her overall skill selection being a mixture of both. | ||
**As an added bonus, this means that using [[Elrianode Equipment|El Tear Fragments]] of a mismatched color and stat (i.e. a Blue Proficiency Tear with Party's Physical Attack effect) is entirely viable for this class, whereas such a tear would be useless for everyone else. | **As an added bonus, this means that using [[Elrianode Equipment|El Tear Fragments]] of a mismatched color and stat (i.e. a Blue Proficiency Tear with Party's Physical Attack effect) is entirely viable for this class, whereas such a tear would be useless for everyone else. | ||
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