Soul Collector: Difference between revisions

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== Updates ==
== Updates ==
*02/12/2015 KR
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
**Fixed problem where Ciel's dash jump ZX grenades exploded twice.
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
**Soul collection hit count lowered to 5.  
! colspan=2 | Date !! colspan=2 | Changes
**Soul collection cooldown lowered to 1 second.
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
*02/26/2015 KR
! KR !! NA !! PvE !! PvP
**Fixed problem where penetration increase effect wasn't being applied for [[Fantasy Impromptu - 1st Movement]]'s Accelerando.
|-
*04/21/2016 (KR) / 05/18/2016 (NA)
| 02/12/2015 || - || colspan=2 align="left" |
**Magic Bullet Damage Increase decreased.
{{buff|Soul collection hit count lowered to 5.}}
*05/19/2016 KR
{{buff|Soul collection cooldown lowered to 1 second.}}
**Fixed issue where the passive not increasing Ciel command bullet range.
*Fixed problem where Ciel's dash jump ZX grenades exploded twice.
*09/20/2018 (KR) / 10/11/2018 (NA)
|-
**Hits required for Gathered Souls lowered to 1 in PvE.
| 02/26/2015 || - || colspan=2 align="left" |
**Added effect so souls are not consumed at 3-bead Awakening
*Fixed problem where penetration increase effect wasn't being applied for [[Fantasy Impromptu - 1st Movement]]'s Accelerando.
|-
| 04/21/2016 || 05/18/2016 || colspan=2 align="left" |
{{nerf|Magic Bullet Damage Increase decreased.}}
|-
| 05/19/2016 || - || colspan=2 align="left" |
*Fixed issue where the passive not increasing Ciel command bullet range.
|-
| rowspan=2 | 09/20/2018 || rowspan=2 | 10/11/2018 || colspan=2 align="left" |
{{buff|Added effect so souls are not consumed at 3-bead Awakening.}}
|-
| align="left" |
{{buff|Hits required for Gathered Souls lowered to 1.}}
| align="left" |
*None
|}
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