Guillotine Press: Difference between revisions
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I overlooked the hit count because I forgot after spending time testing it out. I probably wouldn't have changed this if I hadn't seen the discussion page lol
m (I overlooked the hit count because I forgot after spending time testing it out. I probably wouldn't have changed this if I hadn't seen the discussion page lol) |
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*Heavily affected by lag. | *Heavily affected by lag. | ||
*Similar to [[Sharp Fall]], this skill inflicts damage during the descent animation of the skill (if this skill is at lv5, then the damage is around 50% physical damage per hit). | *Similar to [[Sharp Fall]], this skill inflicts damage during the descent animation of the skill (if this skill is at lv5, then the damage is around 50% physical damage per hit). | ||
*It is only possible to get maximum hits off of the second stomp if the enemy does not get launched by the shockwave. Otherwise, this skill only hits once | *It is only possible to get maximum hits off of the second stomp if the enemy does not get launched by the shockwave. Otherwise, this skill only hits once. | ||
*Works similar to [[Combat Ranger]]'s [[Sharp Fall]], the only difference is that '''Guillotine Press''' has a second stomp. | *Works similar to [[Combat Ranger]]'s [[Sharp Fall]], the only difference is that '''Guillotine Press''' has a second stomp. | ||
**'''Guillotine Press''''s second stomp is related damage-wise to [[Sharp Fall]], where the first stomp doesn't do as much damage. | **'''Guillotine Press''''s second stomp is related damage-wise to [[Sharp Fall]], where the first stomp doesn't do as much damage. |