Guillotine Press: Difference between revisions
And lastly this. Non-skill means it's not stated directly in the skill tab. Sharp Fall states descent damage, GP does not.
m (I overlooked the hit count because I forgot after spending time testing it out. I probably wouldn't have changed this if I hadn't seen the discussion page lol) |
(And lastly this. Non-skill means it's not stated directly in the skill tab. Sharp Fall states descent damage, GP does not.) |
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* After the 3/29 patch, the hits during descent no longer gives mp. | * After the 3/29 patch, the hits during descent no longer gives mp. | ||
*Heavily affected by lag. | *Heavily affected by lag. | ||
*Similar to [[ | *Similar to [[Head Shot]], this skill inflicts non-skill damage during the descent animation of the skill (if this skill is at lv5, then the damage is around 50% physical damage per hit). | ||
*It is only possible to get maximum hits off of the second stomp if the enemy does not get launched by the shockwave. Otherwise, this skill only hits once. | *It is only possible to get maximum hits off of the second stomp if the enemy does not get launched by the shockwave. Otherwise, this skill only hits once. | ||
*Works similar to [[Combat Ranger]]'s [[Sharp Fall]], the only difference is that '''Guillotine Press''' has a second stomp. | *Works similar to [[Combat Ranger]]'s [[Sharp Fall]], the only difference is that '''Guillotine Press''' has a second stomp. |