Guillotine Press: Difference between revisions

m
Undo revision 55532 by TruShot (talk), it does not show for Sharp Fall either. The damage scales with skill level and so is clearly part of the skill.
(And lastly this. Non-skill means it's not stated directly in the skill tab. Sharp Fall states descent damage, GP does not.)
m (Undo revision 55532 by TruShot (talk), it does not show for Sharp Fall either. The damage scales with skill level and so is clearly part of the skill.)
Line 78: Line 78:
* After the 3/29 patch, the hits during descent no longer gives mp.
* After the 3/29 patch, the hits during descent no longer gives mp.
*Heavily affected by lag.
*Heavily affected by lag.
*Similar to [[Head Shot]], this skill inflicts non-skill damage during the descent animation of the skill (if this skill is at lv5, then the damage is around 50% physical damage per hit).
*Similar to [[Sharp Fall]], this skill inflicts damage during the descent animation of the skill (if this skill is at lv5, then the damage is around 50% physical damage per hit).
*It is only possible to get maximum hits off of the second stomp if the enemy does not get launched by the shockwave. Otherwise, this skill only hits once.
*It is only possible to get maximum hits off of the second stomp if the enemy does not get launched by the shockwave. Otherwise, this skill only hits once.
*Works similar to [[Combat Ranger]]'s [[Sharp Fall]], the only difference is that '''Guillotine Press''' has a second stomp.
*Works similar to [[Combat Ranger]]'s [[Sharp Fall]], the only difference is that '''Guillotine Press''' has a second stomp.
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