Code: Nemesis: Difference between revisions

(Expanded for the sake of not having massively spaced out words. People don't need to scroll so don't change this.)
(→‎Additional Combos: Looksbetter.)
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The spear that travels along the air resets the launch counter.
The spear that travels along the air resets the launch counter.
*''Post 12/13 KR patch:''
*''Post 12/13 KR patch:''
The last hit will no longer knock down.
**The last hit will no longer knock down.
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<br>
| 100% Mag. Damage → 150% Mag. Damage → 150% Mag. Damage
| 100% Mag. Damage → 150% Mag. Damage → 150% Mag. Damage
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to summon multiple other Nasod Spears to pierce the opponent,ending it  with a strong finishing blow that stuns the enemy, leaving them vulnerable for a combo.
to summon multiple other Nasod Spears to pierce the opponent,ending it  with a strong finishing blow that stuns the enemy, leaving them vulnerable for a combo.
*''Post 12/13 KR patch''
*''Post 12/13 KR patch''
The combo can be cancelled with a skill.
**The combo can be cancelled with a skill.
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<br>
| (75% Magical Damage + 125% Magical Damage) x2 → 80% Magical Damage → (100% Magical Damage) continuously → 210% Magical Damage
| (75% Magical Damage + 125% Magical Damage) x2 → 80% Magical Damage → (100% Magical Damage) continuously → 210% Magical Damage
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