Code: Nemesis: Difference between revisions
→Additional Combos: Looksbetter.
(Expanded for the sake of not having massively spaced out words. People don't need to scroll so don't change this.) |
(→Additional Combos: Looksbetter.) |
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The spear that travels along the air resets the launch counter. | The spear that travels along the air resets the launch counter. | ||
*''Post 12/13 KR patch:'' | *''Post 12/13 KR patch:'' | ||
The last hit will no longer knock down. | **The last hit will no longer knock down. | ||
<br> | <br> | ||
| 100% Mag. Damage → 150% Mag. Damage → 150% Mag. Damage | | 100% Mag. Damage → 150% Mag. Damage → 150% Mag. Damage | ||
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to summon multiple other Nasod Spears to pierce the opponent,ending it with a strong finishing blow that stuns the enemy, leaving them vulnerable for a combo. | to summon multiple other Nasod Spears to pierce the opponent,ending it with a strong finishing blow that stuns the enemy, leaving them vulnerable for a combo. | ||
*''Post 12/13 KR patch'' | *''Post 12/13 KR patch'' | ||
The combo can be cancelled with a skill. | **The combo can be cancelled with a skill. | ||
<br> | <br> | ||
| (75% Magical Damage + 125% Magical Damage) x2 → 80% Magical Damage → (100% Magical Damage) continuously → 210% Magical Damage | | (75% Magical Damage + 125% Magical Damage) x2 → 80% Magical Damage → (100% Magical Damage) continuously → 210% Magical Damage |