Attributing Equipment: Difference between revisions
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{{Languages|Attributing Equipment}} | {{Languages|Attributing Equipment}}{{Development}}__FORCETOC__ | ||
== Attribute Enchantment Overview == | == Attribute Enchantment Overview == | ||
[[File:HQ Shop Item 130047.png|thumb|El Shard (Mystery)]] | [[File:HQ Shop Item 130047.png|thumb|El Shard (Mystery)]] | ||
The Elemental Attributing System | The Elemental Attributing System allows you to apply powerful attributes to your weapons to make them stronger, as well as add resistances to your armor. Attributing is done by using El Shards, which come in seven types: Fire, Water, Nature, Wind, Light, Dark, and Mystery. | ||
Mystery El Shards can be found in | Mystery El Shards can be found in most dungeons as a rare drop and appears as a black crystal on the floor. Mystery El Shards can be used to apply a random element to your equipment, or you can refine them into elemental El Shards at random by right-clicking on them for a cost of 2000 ED each. All elements have an equal chance of being identified from a Mystery El Shard. | ||
Attributing weapons grants the ability to inflict status effects and gives the weapon a corresponding glow, while attributing Armor adds resistance to the element type. It is possible to hybrid certain elements, explained later on.<br/> | Attributing weapons grants the ability to inflict status effects and gives the weapon a corresponding glow, while attributing Armor adds resistance to the element type. It is possible to hybrid certain elements, explained later on.<br/> | ||
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#Select the element you wish to enchant with. | #Select the element you wish to enchant with. | ||
<br> | <br> | ||
If you ever wish to remove an element, you can do so by opening the attribute window via an alchemist by having one El Shard of any type in your inventory, select attribute equipment, and click Remove Attribute. Note: no El Shards will be regained through the process. | |||
When removing enchantments for different attributes, be sure to remove ALL at once if re-attributing to III enchantment. Failing to do so will result in the use of excessive El Shards. | |||
<br> | <br> | ||
=== | === El Shard Requirements === | ||
The number of El Shards required depends on the equipment's level, type, rarity, and number of existing attributes. | |||
{| cellpadding="5" border="1" style="border-collapse: collapse;" | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; | |||
|- | |- | ||
! | ! Attribute !! Weapon !! Armor !! Variable List | ||
|- | |||
|- | |||
! 1st Attribute | |||
| (EL + ER) × 0.5 | |||
| (EL + ER) × 0.125 | |||
| rowspan=5 | | |||
*''EL'' = Equipment's Level Requirement | |||
*''ER'' = Equipment's Rarity | |||
**{{ItemName|Normal|Normal}} = -4 | |||
**{{ItemName|Rare|Rare}} = -2 | |||
**{{ItemName|Elite|Elite}} = 0 | |||
**{{ItemName|Unique|Unique}} = 2 | |||
**{{ItemName|Legend|Legend}} = 4 | |||
|- | |- | ||
| | ! 2nd Attribute | ||
| (EL + ER) × 1.5 | |||
| (EL + ER) × 0.375 | |||
|- | |- | ||
| | ! 3rd Attribute | ||
| (EL + ER) × 3 | |||
| (EL + ER) × 0.75 | |||
|- | |- | ||
| | ! 4th Attribute | ||
| (EL + ER) × 6 | |||
| N/A | |||
|- | |- | ||
| | ! Total | ||
| (EL + ER) × 11 | |||
| (EL + ER) × 1.25 | |||
<!-- | |||
|- | |- | ||
| | | colspan=4 | During the calculation, the result should be rounded (down/up?) to the nearest whole number. | ||
--> | |||
|} | |} | ||
== Element Abilities == | == Element Abilities == | ||
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[[File:Refined_Freeze_Pierce.jpg|500px|thumb|right||Ingame description]] | [[File:Refined_Freeze_Pierce.jpg|500px|thumb|right||Ingame description]] | ||
Refined El Shards are special El Shards that can automatically enchant two attributes when used. Refined El Shards can only be used on weapons and will remove any pre-existing attributes that the weapon has before applying its effects. | Refined El Shards are special El Shards that can automatically enchant two attributes when used. Refined El Shards can only be used on weapons and will remove any pre-existing attributes that the weapon has before applying its effects. | ||
These items are obtainable from events and are not tradable between players. | These items are obtainable from events and are not tradable between players. | ||
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File:LightElement.png|A weapon with Petrifying IV | File:LightElement.png|A weapon with Petrifying IV | ||
File:DarkElement.png|A weapon with Plagued IV | File:DarkElement.png|A weapon with Plagued IV | ||
File:Ara's visual freezing.png|Ara's level 3 Freezing commands visual effect | |||
File:Add's visual freezing.png|Add's level 3 Freezing commands visual effect | |||
File:Elesis's visual freezing.png|Elesis's level 3 Freezing commands visual effect | |||
</gallery> | </gallery> | ||
<br> | <br> | ||
== Tips | == Tips and Details == | ||
*Poison resistance can be useful for a dungeon like [[Transporting Tunnel: Contaminated Area]], in which case the player will be able to avoid the auto-poisoning from the time limit running out. | *Poison resistance can be useful for a dungeon like [[Transporting Tunnel: Contaminated Area]], in which case the player will be able to avoid the auto-poisoning from the time limit running out. | ||
*Fire resistance can be useful for dungeons like [[Dragon Nest: Abyss]], that have a lot of fire-based obstacles and attacks. | *Fire resistance can be useful for dungeons like [[Dragon Nest: Abyss]], that have a lot of fire-based obstacles and attacks. | ||
<br> | <br> | ||
== Trivia == | |||
*When equipped with a weapon with level III or IV Burning, Freezing, or Poisoning, the weapon outline of your character's commands will become red, blue, or green, respectively. This will not affect [[Lu/Ciel|Lu]], [[Rose]], [[Ain]], or [[Laby]]. | |||
**For Rena, [[Rena#Arrows_Graphical_Effects|the color of her arrows will change color]]. | |||
<br> | |||
== General Updates == | == General Updates == | ||
*??/??/20?? KR | *??/??/20?? KR |